Rare Soil War – DRAFT

Introduction

First of all: NO cross-warzone city and dig site captures in Season 2! 🎉

The Warzone’s factions, Rebels and Gendarmerie, determine attack and defense roles.

The attack and defense roles will switch over time. When the attacking side wins a round of the war, they can plunder a certain percentage (up to 20% depending on the damage dealt on the defending Alliance Furnace) of Rare Soil from the defending Alliance.

Each war declaration round includes five stages: declaration, invitation, preparation, war, and end of war. There is also a waiting for declaration stage at the beginning.

There are a total of 8 rounds, 2 per each week. The Rare Soil Event starts the 4th week of Season 2 and its end is aligned with the end of the Season.

The day the Rare Soil Event starts it is possible to enter the event detail page.

From here you can see countdowns of the various stages.
On Mondays the countdown for waiting for war declaration stage is shown.

Timing of stages

This is the timeline of a whole week once the Rare Soil Event starts on day 1 of week 4, it includes 2 rounds:

Round 1 of week

  • Stage 0) Waiting for Declaration War stage
    Monday, for 24 hours:
    During this stage you can only see the current Rare Soil ranking groups
  • Stage 1) Declaration War
    Tuesday, for 24 hours:
    The faction that is in charge of attack will be able to declare war to alliances of the other faction
  • Stage 2) Invitation stage
    Wednesday, for 12 hours:
    Alliances that were declared war upon can invite other alliances to help them defend
  • Stage 3) Preparation stage
    Wednesday, for 1 hour:
    War alliances are now decided, rewards are adjusted with multipliers based on how many alliance participate
  • Stage 4) War
    Wednesday, for 20 to 40 minutes:
    War starts at 13:00 server time (13 hours after reset) and it’s duration depends on how many alliances participate in the war.
  • Stage 5) End of War
    Wednesday, for the remaining time until reset:
    Rewards can be collected and Rare Soil is given to winning alliances

Rare Soil ranking groups

Both factions are divided up in 4 ranking groups. They determine the alliances on which the attackers can declare war on.

The Rare Soil quantities in these lists were recorded at the start of the war declaration stage, so they may differ from the actual quantities currently held by each Alliance

The group separations are not based on the amount of rare soil, so each group is not defined by a Rare Soil amount range, but rather groups are a split of the the list of alliances ranked by rare soil and divided in group 1: 1-10, group 2: 11-20, group 3: 21-30, group 4: 31-50.

For example you can see here that a Rebel alliance is in group 2 with 928.9k rare soil, but a Gendarmerie alliance with 995.k rare soil ended up in group 3 of the Gendarmerie faction.

For each attackable alliance you can see also the amount of plunderable rare soil (the amount seems to be always 20% in these images).

Here a video that goes through all ranking groups for who is curious to see all the details.

Stage 0: Waiting for Declaration of War

This stage starts on Mondays (and Thursdays for the 2nd round) at reset and lasts for 24 hours.

The Rare Soil amounts are recorded at the very beginning of this phase and it is possible to view the updated Rare Soil Ranking groups.

Stage 1: Declaration of War

This stage starts on Tuesday (and Fridays for the 2nd round) at reset and lasts for 24 hours.

R4 and above members in the attacking faction’s Alliances can declare war on Alliances in the defending faction.

  • Only one Alliance can be declared on at a time.
  • You can only declare war on Alliances within the defending faction that are in the same Rare Soil ranking group as your Alliance.
  • Up to three Alliances can declare war on one Alliance at the same time.
  • The war target can be changed anytime during the declaration stage. The final target at the end of the stage becomes the war opponent.

Here you can see the main Rare Soil War page during War Declaration stage. In this screenshot the alliance is in the Rebels faction and in this first round is an attacker.

Below you can see how entering the opponent faction section the button Declare War is available. For each alliance an indication of how many alliances declared war is visible. Clicking on Declare War you can access the details.

Here a video going through these sections

Stage 2: Invitation

This stage starts on Wednesdays (and Saturdays for the 2nd round) at reset and lasts for 12 hours.

If multiple Alliances declare war on a defending Alliance, R4 members of the defending Alliance can invite other Alliances from the same faction that have not been declared war upon to assist in defense.

  • If three Alliances declare war, the defending side can invite up to two Alliances as defense partners. If two Alliances declare war, one Alliance can be invited.
  • You can only invite Alliances within the defending faction that are in the same Rare Soil ranking group as your Alliance for defense support.
  • If the invited Alliance agrees to defend, no further changes to defense partners can be made. If the R4 and above members of the invited Alliance do not agree, the R4 and above members of the inviting Alliance can change the defense invitation anytime.
  • R3 members of the invited Alliance can vote on the invitation.

During Invitation stage, it is possible to access the War Status panel, in which rewards are shown.

These are the rewards for 1 vs 1:

Here a video:

Stage 3: Preparation

This stage starts on Wednesdays (and Saturdays for the 2nd round) at 12:00 server time (so 12 hours after reset) and lasts for 1 hour.

During this stage, the war between the attacking and defending Alliances is confirmed and cannot be changed. The war stage begins after the preparation stage countdown ends.

  • The war duration and reward multiplier will be adjusted based on the number of attacking and defending Alliances
  • The base war duration 1v1, 2v2 and 3v3 is 40 minutes.
  • If the defending alliances are one fewer than the attackers, the war time reduces to 30 minutes, with x2 rewards for defense victory
  • If the defending alliances are two fewer, the war time reduces to 20 minutes, with x3 rewards for defense victory

So:

  • 1v1, 2v2, and 3v3 battles last 40 mins
  • 2v1 and 3v2 battles last 30 mins
  • 3v1 battles last 20 mins.

Stage 4: War

This stage starts on Wednesdays (and Saturdays for the 2nd round) at 13:00 server time (so 13 hours after reset) and lasts for 20 to 40 minutes based on how many alliances participate, check previous stage to know more.

The defending Alliance’s Furnace CAN be attacked. The attacking and defending Alliances can fight each other to determine the war’s outcome.

  • The War starts at 13:00 server time, and its duration will vary based on the number of Alliances on the attacking and defending sides. The specific time is shown in the war stage countdown in the event interface. Check Preparation stage information to know the duration of war.
  • The attacking Alliance’s Furnace does not need to be connected to the territory, and troops can directly execute attack commands. Defense partners entering the defending Alliance’s Furnace won’t engage with the inviter’s or other defense partners’ troops. Alliance’s Furnace can be reinforced by 100 squads.
  • If the attacking troops defeat all defending troops in the Furnace, they can reduce the Furnace’s durability.
  • If the Furnace is destroyed within the countdown, the attacking side wins, ending the war stage early. [The durability of the Alliance Furnace depends on its level.]
  • If the attacking side fails to destroy the Furnace within the countdown, the defending side wins.
  • Certain actions during the war stage, such as killing enemy units or healing, can earn event points. Reaching point milestones will earn corresponding rewards.
  • During the war stage, the Furnace’s durability will not automatically recover, nor can the Furnace be relocated.

Additional points:

  • Any base located in contaminated land can be attacked by anyone at any time, as usual.
  • On Wednesday it is not possible to attack bases.
  • On Saturday, any base can attack or be attacked by anyone.

Attack victory

Once the War stage starts:

  • It is possible to access War status panel and use the coordinates to locate the defender’s Alliance Furnace
  • Teleports with 2 minutes of cooldown allow to relocate close to the Alliance Furnace to attack
  • It is possible to launch single or rally attacks towards the Alliance Furnace
  • It is NOT possible to attack enemy bases. Bases located in the contaminated land instead are attackable.

In this video you can see the defender’s Alliance Furnace being destroyed.

Once done the War status panel will show the amount of Rare Soil lost by the defender and won by the attacker

War Results

In the War status panel it is possible to see the details of the ongoing war and also its end result.

The durability of the Alliance Furnace needs to reach 0% for the attacking alliances to be winners.

Stage 5: End of war

This stage starts on Wednesdays (and Saturdays for the 2nd round) once the war is over and it will last until reset.

During this stage, rewards are sent based on the war’s final outcome.

  • The winning Alliance can receive victory rewards in the event interface. If the defending Alliances (including defense partners) are fewer than the attackers, the rewards will be boosted, up to three times the normal rewards.
  • If the attacking side wins, they can plunder a portion of Rare Soil from the defending Alliance (defense partners are NOT affected).
  • If there are multiple attacking Alliances, the rewards are sent based on the ranking of Furnace durability reduction, proportional to the damage inflicted (the defending side’s Rare Soil loss remains unchanged).
  • The end of war stage lasts until server time 0:00 the next day. Unclaimed victory and event point rewards will be sent via mail.
  • If the defending Alliance’s R4 does not rebuild the Furnace ruins by the end of this stage, the ruins will be automatically rebuilt.

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