On Monday, 6th January 2025, Season 3 started on the early servers.
Each server has a different timings for the season start.diggin
I am updating both this guide and Season 3 Week 1 Guide right now.
As done in previous seasons, I will update the table below with the changes I apply day by day.
IMPORTANT: each week will have its dedicated guide, you can see all season 3 related guides listed below the following table.
Date | Section | Change |
2025-01-15 | New Basic Resources – Mithril and Sacred Water | Added info about Desert Treasure event giving Mithril |
2025-01-14 | New Basic Resources – Mithril and Sacred Water and Mithril Plant | Added info about how Mithril Plant produces Mithril and info about Sacred Water production |
2025-01-14 | Hero Swap | Added section |
2025-01-14 | Mithril Plant | Added section |
2025-01-13 | Trucks | Info about trucks |
2025-01-13 | Digging Strongholds | Added info about types of Golden Beasts that defend strongholds |
2025-01-11 | Trade Posts | Added more info and images |
2025-01-10 | Professions | Expanded section and added video for profession skills |
2025-01-10 | Marshall Exclusive Weapon and Marshall’s Exclusive Weapon Battle Pass | Added section |
2025-01-10 | Season Contributions | Added Section |
2025-01-10 | Game Action | Added new sections for guides that are going to be added: Desert Protectors, Build an Oasis, Desert Artifacts |
2025-01-09 | Giant Sandworms | Added Section |
2025-01-09 | Cities and Digging Strongholds | Updated images |
2025-01-09 | New Buildings | Added links to document with all buildings levels, attributes, costs and removed tables from this article |
2025-01-09 | Visitors | More accurate info about visitors |
2025-01-09 | Radar Mission Desert Ruins | Updated info about mini-game to escape the ruins. |
2025-01-09 | New Basic Resources – Mithril and Sacred Water | Reviewed ways of getting Mithril |
2025-01-09 | S3: Weapons of Legends | Added new info and drop rates |
2025-01-07 | Doom Walkers | Added section |
2025-01-07 | Radar Mission Desert Ruins | Videos of completing ALL stages and winning merit medals |
2025-01-07 | Alliance Center | Added info about additional features and relocation spot |
2025-01-07 | Season Alliance Milestones | Added Section |
2025-01-07 | The World and the Map | Added Official Maps |
2025-01-06 | Alliance Center | Added Section |
2025-01-06 | Season 3 Quests | Added Section |
2025-01-06 | Trade Posts | Added Section |
2025-01-06 | Game Action | Added section with Cat base skin like for rewards and Sandworm Crisis |
2025-01-06 | Hero upgrades and weapons | Added S3: Legend Returns, Recruit Heroes, S3: Weapons of Legends |
2025-01-06 | Digging Strongholds | Added section |
2025-01-06 | Desert Blessing – Boosts | Added disclaimer |
2025-01-06 | Start of Season 3 | Added info for servers without Season 3 that when accessing maps with season 3 can download resource pack |
2025-01-06 | Radar Mission Desert Ruins | Added section |
2025-01-06 | Cities | Added info about cities and Level 6 info |
2025-01-06 | The World and the Map | Added visitors |
2025-01-06 | The World and the Map | Maps |
2025-01-06 | Season passes | Added section |
2025-01-06 | The World and the Map | Added info and images |
2025-01-06 | Season 3 Rewards | Updated images to include conditions for each tier |
2025-01-06 | Blessing Fountain | First details for Blessing Fountain |
2025-01-06 | Curse Research Lab | First details for Curse Research Lab |
2025-01-06 | Goals | Added Section |
2025-01-06 | Season 3 Video Preview | Added Full video of Season 3 |
2025-01-06 | Season 3 Store | Updated content |
2025-01-06 | Desert Bazaar | Added Section |
2025-01-06 | Season 3 Cheat Sheet | Created Season 3 Cheat Sheet |
2025-01-06 | Season 3 Timeline Season 3 Week 1 Guide | Created separate guide for week 1 and linked it in Timeline section |
2025-01-06 | Season 3 Timeline | Created entries for weeks for when guides are available |
☀️ Season 3 – Golden Kingdom guides are divided into more articles to keep these guides mobile friendly:
- Season 3 – Main Overview
- Season 3 – The Ultimate Strategy Guide
- Season 3 – Desert Artifacts Locations
- Season 3 – Week 1
- Season 3 – Week 2
- Season 3 – Week 3
- Season 3 – Tricks/Cheats
Contents
- The Story
- Start of Season 3
- Season 3 Video Preview
- Season 3: Golden Kingdom timeline
- Season 3 Goals
- In game manual – Rules
- Season 3 Cheat Sheet
- New Basic Resources – Mithril and Sacred Water
- The World and the map
- Game action
- Hero upgrades and weapons
- Professions – Level Cap extended to Lv. 100
- Desert Bazaar
- Season Passes
- Desert Blessing – Boosts
- Season 3 Quests
- Season Alliance Milestones
- Season 3 Rewards
- Season 3 Store
The Story
Teaser
Dear Commanders, Season III: Golden Kingdom is about to begin! Gather your allies and embark on this fiery and dangerous journey!
This time, our journey will take us deep into the mysterious desert hinterland, the home of pyramids and pharaohs, but also hiding millennia-old curses and secrets. On this desolate yet mysterious land, the scorching sun bakes, the yellow sand fills the sky, and the cold of the night is bone-chilling and profound. What’s even more chilling is that giant sandworms are lurking in the depths of the desert, and the ancient mummy legion is waiting to awaken!
During the season, the desert overlord – Noah transforms into the new golden king. He controls the ancient Monument of the Dead, awakens the mummy army sleeping under the yellow sand, and leads the remnants of the Doom Legion to sweep the entire desert. The yellow sand fills the sky, the sandstorm devours everything, the oasis dries up, the supplies are cut off, and the entire Golden Kingdom falls into despair.
Scarlett seized the Monument of the Dead at a critical moment. Although she could not completely eliminate Noah’s power, her heroic action gave our army the ability to summon ‘Guardians‘. The Guardians will be the key to confronting the mummies, our mission is to lead the Guardian Legion, to fight against Noah’s mummy army, to break the curse of the desert, and to rejuvenate the ancient Golden Kingdom! However, the desert journey is by no means easy. On this fiery battlefield, not only do we have to fight against Noah’s mummy legion and the giant monsters of the desert, but we also have to beware of powerful commanders from other warzones who are also coveting the treasures and glory of the desert! After the start of Season III, the profession level cap will be raised to Lv.100, unlocking more new skills and strategic choices. New soldiers, buildings, and desert-themed gameplay will also make their grand debut! The war drums of the Flame Sand Sea have already sounded, and the legend of the heroes is about to be written! Are you ready to accept this unprecedented challenge?
This is the mail you will receive on your account when Season 3 is available.
The mission
Across oceans, mountains, and through relentless desert storms, an ancient and forgotten kingdom is quietly awakening.
After his crushing defeat, Noah has hatched a new, dark plan. Leading the remnants of his Doom Legion, he has journeyed far to the Golden Realm and unearthed the legendary Monument of the Dead. This artifact, once a symbol of imperial might, holds the power to awaken unstoppable Protectors and was the ultimate weapon of conquest. After the fall of the Golden Realm, the monument was sealed inside the Great Pyramid, and its guardians fell into eternal slumber beneath the sands.
Now, Noah has unlocked the monument’s secrets and crowned himself as the new Golden Realm. With his army of Protectors awakened, he has unleashed raging sandstorms that consumed the realm.
But hope remains-Scarlett, who had been tracking Noah for some time, intercepted and stole the Monument at a critical moment. Though she couldn’t entirely negate Noah’s power, she has enabled us to summon Protectors. The fight for the Golden Realm’s future is about to unfold!
Notes:
- Season buildings will disappear when the season ends.
- Season resources will also disappear when the season ends.
- Protectors will vanish after the season ends.
- Prioritize learning Season Specializations within your profession for greater efficiency in the new season.
- Lone Commanders are more vulnerable to Sandworm attacks.
Head to the Alliance Center for protection.
Start of Season 3
Season 3 will start with Pre-Season events, you will see a new icon below duels VS with a 7 day countdown on your server:
Once you click on it you can start the download of the new Season 3 resources (if you didn’t already download it before)
If you are still in a server without Season 3 and through a link you access a server map that already has Season 3 you can click on any building and the game will ask you to download the resource pack, confirm to see the new graphics for the servers with Season 3.
Season 3 Video Preview
Pre-season video:
Season 3 start video day 1 week 1 with all the elements of the new season.
Season 3: Golden Kingdom timeline
Season 3 is accessible clicking on the Season 3 Event icon right below the duel VS icon.
This is the first time a Season is accessible before it starts and it has Pre-Season events.
First Week of Pre-Season available menu:
- Main timeline but with limited access to features
- Pre-Season: Golden Realm (7 days)
- Desert Blessing (pre-season) (7 days)
Once Season 3 Week 1 starts you have access to:
- Main timeline:
- Week 1
- Week 2 preview
- Passes
- Season Events (a short list of them available in week 1, each week more will appear)
Goals
Clicking on Goals you will find both individual and alliance missions to respectively earn rewards for:
- Increasing your Curse Research Lab Level
- Alliance Greening Tiles
Individual
Individual goals rewards are great, of which the best ones are:
- a lot of mithril and sacred water
- scarlett shards to facilitate her upgrade to UR
- the Legendary Hero Badge item
- multiple packs of oil
Alliance
The Alliance goals are met when you greenify desert tiles. Once a city has been captured, its surroundings become green and you can send your Recon Airplane and greenify adjacent tiles.
Pre-season week: Golden Realm
The Pre-season lasts 7 days, each day a new goal needs to be reached by the warzone to uncover a new detail of the new Season.
Here you can see the details already uncovered:
Once a goal has been reached you can collect some rewards once, clicking on the chest icon with the red dot:
Season Contributions
There are some metrics to rank who did the most contributions during the season. You can access it from Season 3 menu -> Season Contributions.
These ranks don’t give you rewards, but your R4/5 could decided based on these metrics to reward you with loot rewards. Loot rewards are earned by the alliance capturing territories and can be distributed by R4/5 as they want.
Exploration:
Siege:
Spice War:
Enemy Kill:
Season 3 Goals
The main points that we already now about this season are:
- Spice is the rare resource alliances need to gather. It has the same role as the rare soil in Season 2, the more you gather the higher rewards at Season 3 end.
- The Alliance Center, a new building similar to Alliance Furnace of Season 2, might have a primary role in this new Season… new Alliance officers will be unlocked
- Mithril (similar to coal in S2) and Sacred Water (similar to titanium alloy in S2) are the new Seasonal resources that need to be gathered to be used for Seasonal buildings.
- Multiple Seasonal buildings are available and need to be upgraded
- Curse Research Lab
- Blessing Fountain
- Altar
- Protector’s Field
In game manual – Rules
For those who want to see the in game manual here we go, you will find such rules explained in the various section of this guide anyway.
Week 1 Manual
Season 3 Cheat Sheet
There are many similarities between Season 2 and Season 3, so to make it easier let’s create a comparison for a few topics:
Season 2 | Season 3 | |
Rare Soil | Spice | The most important resource on which results of Season 3 are based. |
Coal | Mithril | Used to upgrade seasonal buildings |
Titanium Alloy | Sacred Water | Used to upgrade seasonal buildings |
Titanium Alloy Factory | Blessing Fountain | Same logic, blessing fountain produces Sacred water. |
High Heat Furnace | Curse Research Lab | They are used to increase resistance to Virus in S2 and Curse in S3 |
Military Bases | Altar | The Altar behaves similarly to military bases (tank/air/missile) but this time it strengthens the base stats of Desert Protectors instead of heroes. |
Alliance Furnace | Alliance Center | Both are buildings that are used by the alliance and have a range, so commanders need to be in range. In Season 3 it is to protect against Sandworms |
Purge Action | Purge Action | Exact same event based on killing zombies |
Purge the Polluted Area | Digging Stronghold Clash | Exact same event based on capturing digging sites |
New Basic Resources – Mithril and Sacred Water
Additional resources are available now in the game: Mithril and Secret Water.
Sacred Water:
Used for constructing and upgrading seasonal buildings.
You can earn Sacred Water through:
– First Time Level Zombie Kill Rewards
– Completing Season Quest missions
– Completing Season 3 Goals
– Using Hero’s Return Recruitment ticket in S3: Legend Returns
– City first capture reward
– Alliance Center: Sacred Water Hut
Mithril:
Used for constructing and upgrading seasonal structures
You can earn mithril through:
– First Time Level Zombie Kill Rewards
– Visitors (in front of the wall of your base)
– Completing Season Quest missions
– Completing Season 3 Goals
– Doom Walker First Blood Kill (First DW kill of a day)
– Desert Ruins radar missions
– Using Hero’s Return Recruitment ticket in S3: Legend Returns
– Weekly Pass and Season Battle Pass (biggest boost)
– City/Digging Stronghold first capture reward
– Digging Strongholds owned by the alliance produces mithril/h
– Alliance Center: Mithril Plant
– Desert Treasures: open vaults
The World and the map
The world changed again, the map is composed by 3 different types of buildings: cities, digging strongholds and trade posts.
At the beginning of the season you and your allies will find yourselves stranded at the edge of the server (but still all together as alliance hive), with no owned city. Cities must be re-conquered, but new rules apply…
Doom elite monsters are transformed into egyptian monsters, and most of the zombies need a high virus resistance to be killed.
This is how the map looks like:
The map size is: 13 * 13 squares (even if they look like rectangles in the map below), each square is 75*75 “pixels” (your base size is 3*3).
Click the following link if you want the high quality version of the map above: High quality Map (credits to oorgo for creating it)
NEW: More community tools and maps for Season 3 can be found in the Community page, they can help you plan captures and winning strategies
And here the official maps released afterwards by Last War:
Click the following links if you want the high quality version of the 2 maps above: Overview Map – Detailed Map
Visitors
2 new types of visitors arrive in front of the wall every once in a while (the one on the left after a few hours, the one on the right once daily), and they distribute Mithril .
Golden Scarab
You will find golden Scarab going around in the map… Click on them and attack them to get rewards.
It looks like there are only Level 1 Golden Scarabs.
The Golden Scarab is visible zooming out a bit in the map, you will see it move around, and once you engage in attacking it, it will stay still.
Radar Missions – Desert Ruins
A new type of radar mission arrives with Season 3.
It evolves in 2 parts:
- A game of luck to find various rewards:
- You found Desert Ruins
- Collect the rewards or risk going deeper in the Ruins with the risk of losing all
- If you hit a trap a mini-game with coin reward starts
- Run to collect coins and avoid zombies, you have 30 seconds to escape the ruins and collect as many coins as you can
These new radar missions are really great because they can give you nice rewards, the best of which is Merit Medals (the ones you use to purchase stuff in the season store) if you are lucky enough to complete all stages and you choose the right chest. There is a video below in which the max rewards are won.
In this video I lose after some tries. And I experience the run mini-game afterwards
In this other video I complete all the stages and I win 5 merit medal at the end… I was really lucky
New Buildings
New types of buildings are available during season 3.
IMPORTANT: Seasonal buildings will disappear at the end of Season 3, so purchase items only if you are aware that they will help you only temporarely in Season 3.
Curse Research Lab
The Curse Research Lab allows you to enhance your resistance to curse, similarly to resistance to Virus, to defeat Elite zombie and Digging Stronghold protectors. To upgrade it you need Sacred Water
Levels and attributes
The info about levels, resource costs and time can be found in the following Google Docs Spreadsheet: Link to document
Find out more tools for Season 3 in the Community page
Blessing Fountain
Blessing Fountains produce Sacred Water , they are similar to titanium alloy factory in Season 2.
Multiple Blessing Fountains are available. To unlock them level up the previous Blessing Fountain (they are named Blessing Fountain I / II / III / IV / V ). To level them up you need mithril , so refer to the article about the new resources in season 3 to know how to retrieve them.
Conditions for additional fountains
Levels and attributes
The info about levels, resource costs and time can be found in the following Google Docs Spreadsheet: Link to document
Find out more tools for Season 3 in the Community page
Altar
This building can only be build when Curse Research Lab reached level 30.
It will boost stats for Desert Protectors, similarly as Military Bases (Tank/Air/Missile) boosted heroes attributes in Season 2
Alliance Center
(Similar to Alliance Furnace in Season 2)
Go to Alliance button -> Alliance Center -> click on the coordinates to locate the Alliance Center in map.
Day 2 of Season 3 your alliance needs to construct the Alliance Center.
Once the Alliance Center is built, it provides buffs to all alliance members within its range. It also prevents members within range from being knocked back by Giant Sandworms.
IMPORTANT: spice production values are being changed by devs, don’t use the images as reference for those values. Check the levels paragraph below for info on how to access that information.
Repair Alliance Center:
- more squad enter the Alliance Center the faster it builds
You can see the range of the buffs applied by the Alliance Center if you zoom out a bit in the map.
Additional Features:
Once the Alliance Center is built you can see how the next level unlock new features.
Mithril Plant
This building produces 8640 Mithril/h.
Production stops if the building is damaged. If destroyed, the alliance loses a corresponding percentage of spices.
Enter the Alliance Center page and click on the mithril you see on the Alliance Center construction as shown in the picture here.
Sacred Water Hut
[more info soon]
Levels
The level of the Alliance Center progresses automatically based on the accumulated Spice.
The info about levels and attributes can be found in the following Google Docs Spreadsheet: Link to document
Find out more tools for Season 3 in the Community page
Relocation
The Alliance Center can be relocated. To relocate it you need to build the relocation spot, similarly as done to built the initial Alliance Center. This is also similar to how relocating the Alliance Furnace was in Season 2.
IMPORTANT: enemies can attac the relocation spot once you start building it, so be careful.
New Farms – Alliance Resources
As shown in Season 1 and 2, after defeating Doom Elites, a new type of alliance resource farm can temporarily appear at random. In Season 3, these farms can include sacred water and mithril types. Up to 10 squads can gather in each Gathering Tile.
The Probability of Alliance Resource Tiles appearing after killing monsters is 5%
When Alliance Resource Tiles appear, the probabilities for each type are:
- Sacred Water, Mithril, Diamond Resource Tile: 11.11% (each)
- Food, Iron, Coin Resource Tile: 22.22% (each)
Cities
City capture follows City Clash S3 event schedule
Owned cities produce Spice that is fundamental to win Season 3, and the amount depends on the city level.
City Spice production per level:
- Level 1: 100/h Spice
- Level 2: 200/h Spice
- Level 3: 300/h Spice
- Level 4: 400/h Spice
- Level 5: 500/h Spice
- Level 6: 600/h Spice
Level 6 cities
There are 4 level 6 cities and this is their disposition
North West (upper left)
North East (upper right)
South West (bottom left)
South East (bottom right)
City capture limits
As we can see from Alliance Button -> Alliance City:
- Daily City war declaration limit: 2
- Max Captured Cities: 8
- Daily Digging Stronghold captures: 2
- Max Digging Stronghold captured: 8
Digging Strongholds
Digging Strongholds are locations on maps that allow to dig Mithril. They are similar to dig sites of Season 2.
They are protected by Mummy Guards and Golden Annihilators. The higher the level of the Digging Stronghold the stronger the protector.
Each Digging Stronghold provides 100/h of Mithril, regardless of the Digging Stronghold level
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
There are 3 different types of Golden Beasts defending the Digging Strongholds, click on the i to see the detail:
- Golden Defender is of type tanks
- Golden Striker is of type aircraft
- Golden Annihilator is of type missile
Digging Strongholds produce Mithril and you can collect it from Alliance button -> Alliance Cities -> Digging Strongholds -> Claim all:
Trade Posts
Trade Posts are located in specific locations on map, they are placed on the diagonals going towards the capitol and Trade Posts can be of different levels up to level 5.
Trade posts don’t equal to stronghold or cities. They can be occupied by individuals, and will unlock a market in which everyone can buy items. The owner of the trade posts can earn taxes.
There’s no need to control adjacent territory, and there’s no limit on the number of trade posts you can have. However, trade posts can be captured by others, so you need to be defend. Therefore, it’s usually difficult for one player to manage too many trade posts effectively.
Rules:
- Trade Posts progressively unlock to be captured starting from day 7 of week 2.
- Opening interval: 7 days
- Contest duration: 1 hour
- Troops stationed in the Trade Post will gradually increase capture progress over time.
- Progress is tracked separately for you and your allies.
- During the contest, the first commander to reach 100% progress wins the Trade Post. If no commander reaches 100% by the end of the contest, the commander with the highest progress takes the Trade Post if it has no Governor.
- If the Trade Post already has a Governor, the current Governor retains control if no one reaches 100% by the end of the contest.
Each Trade Post is an independent store, and commanders in the same game season group can purchase its items.
Once the Governor takes control of a Trade Post, they can summon a Trade Caravan one time to restock items and enable purchases.
[More info as soon]
Trade Posts Levels:
As you can see from these images, the higher the level of the Trade Post the more items it has available
Game action
There are a lot of new things you can do in the game in Season 3:
- Like Cat base skin to get rewards
- Sandwork Crisis
- Desert Protectors
- Build an Oasis
- Desert Artifacts
- Doom Walkers
- Trucks
Like Cat base skin to get rewards
Find cat base skins and send them a like to immediately receive a rewards. There is a daily limit on likes you can give.
Check out the video on how to obtain the reward
Sandworm Crisis
Since the very moment Season 3 starts, Sandworms lurk under the sand, listening to every sound commanders make.
Sandworm Crisis event starts day 1 and lasts for 14 days.
- Sandworms will appear during the event. Hunt them to complete missions and earn rewards.
- When the troops of alliance members engage in battles, they create shock waves. When the progress bar fills, the last commander to trigger it will attract a sandworm to attack their base. Bases entangled by small sandworms can’t send out queues but can escape using teleport items, but the small sandworm will disappear, forfeiting rewards. (Only ongoing rally marches can continue)
- After a sandworm is defeated, the commander it targeted will receive a bonus discovery reward via mail.
- As the event continues, large sandworms will appear. Bases outside the alliance center will be knocked away when attracting large sandworms.
- Commanders who leave the alliance will no longer accumulate shock wave value.
- Even if not tracked on this even page, also Giant Sandworm appear, they get trapped by Trap Landmine
Small Sandworm
When commanders fight monsters on the map, shock waves are generated and small sandworms are attracted by them. When the progress bar fills, the last commander to trigger it will attract the sandworm that will entangle it.
The “Possible Loot” you see listed as rewards are dropped as chests on the map close to where the sandworm was killed.
Loots drops, there is a limit of 30 loots you can collect daily
Large Sandworm
Large Sandworms can be attacked with rallies and they are much stronger than small Sandworms.
The Discoverer’s Reward include Sandworm Scales
Rewards
Fighting Sandworm generates additional rewards, daily and goal based.
Giant Sandworms
As if small and large sandworms weren’t enough, meet the Giant Sandworms.
Deploy Trap Landmines to catch Giant Sandworms and then kill them with the help of your alliance.
Trap Landmines are a seasonal skill that allows you to deploy a trap, and if the Giant Sandworms happens to lurk around and cross its path it gets caught and brought to the surface.
Check out the size of Giant Sandworms compared to a city. When Sandworms appear they cause the area to become deserted again, as you can see right around the city. If not killed the sandworm will disappear after 5 hours.
Alliance Center prevents members within range from being knocked back by Giant Sandworms.[ I still haven’t figure out what that means, comment this article if you know]
Desert Protectors
Desert Protectors are a new type of soldier with enhanced abilities that are available in Season 3 starting from day 1 week 1. It has been confirmed that they don’t stand for the T11, so expect T11 to be available in the future.
[soon a complete guide]
Build an Oasis
This event starts in correspondence of the opening of level 1 cities day 3 of week 1 and it lasts until the end of the season.
[soon a complete guide]
Desert Artifacts
Desert Artifacts are similar to Supply Collections of Season 2.
Please go to the dedicated guide for Desert Artifacts.
Doom Walkers
On early servers the new levels of Doom Walkers will appear for the first time in Season 3.
For newer server this is the schedule:
- After entering Season 1 off-season, Doom Walkers level 200, 210 and 220 will unlock
- After entering Season 2 off-season, Doom Walkers level 230, 240 and 250 will unlock
Doom Walkers are quite important during seasons because their first blood (first daily kill) will reward a lot of scarce resources like mithril.
Here the Doom Walkers levels with their first blood rewards:
Trucks
Trucks undergo a makeover, but it is purely aesthetic.
Hero upgrades and weapons
Season 3 brings news regarding heroes and weapons, their availability differs in time.
The most important news: Hero Swap event that allows you to exchange both EXP level and Stars of a Hero.
Hero Swap
The Hero Swap is a new event happening week 2 that finally allows you to switch 2 heroes EXP level and stars.
For Season 3 you will immediately receive 2 swap vouchers to swap 2 heroes.
Read more about Hero Swap event
Scarlett upgrade to UR
It will be possible to upgrade Scarlett to . The event will probably start week 2 or week 3
S3: Legend Returns
S3 Legend Returns starts day 1 of Season 3. Use Hero return Tickets right away to get some additional Mithril and Secred Water.
Recruit Heroes
S3: Weapons of Legends
S3 Weapons of Legends will start day 3 . The reset countdown is of 2 days and 5 hours for a free recruitment
Exclusive Weapons
Season 2 also brings some exclusive weapons: Marshall, Schuyler and McGregor.
Unofficial schedule: Marshall will receive exclusive weapon on 9th January, Schuyler on 23rd January, McGregor on 13th February.
Marshall’s Exclusive Weapon
Using Marshall’s Exclusive Weapon Battle Pass (starting at day 4 of season 3) you will be able to earn Marshall’s Exclusive Weapon Shards that allow you to activate and upgrade the exclusive weapon easily (else you can collect Universal Exclusive Weapon shards to use, but they can be used only for upgrade and not for activation).
See all the details in this article about Marshall’s Exclusive Weapon.
Professions – Level Cap extended to Lv. 100
In Season 3, the Level Cap for professions is extended to Lv.100, promising unlocking of more new skills and strategic choices.
Up until the end of week 1 the Diplomat profession is not yet available, it is not know if it will unlock during Season 3.
Given the huge amount of guides I need to create, for now I will ask you to check out the new professions in this overview video I did about Season 3, in which I show details for all season skills and the additional skills for both professions.
If you want to go straight to the profession part go to time: 3:50 .
Soon I will create a detailed description of them here.
Desert Bazaar
Fighting Sandworms you can collect Sandworm Scales, that you can exchange in the Desert Bazaar for very important items.
The Desert Bazar resets weekly.
Protector Horns can be used directly from the inventory (be careful, no confirmation on use). Each Protector Horn generates a Desert Protector in your Protector’s Field
Season Passes
During Season 2 you have access to multiple passes that will help you throughout the season and to power up your heroes. They are similar to Season 1/2 passes.
Season Battle Pass
The Season Battle Pass lasts 48 days and it gives you lots of goods that you absolutely need in this new Season 3 to start with an advantage.
The Season Battle Pass is structured in 3 sections:
- Freebie
(1st item column in Rewards) - Game Advanced ~11,99 €
(2nd and 3rd item columns in Rewards) - Game Season Luxury ~23,99 €
(4th and 5th item columns in Rewards)
One of the most important item is mithril.
IMPORTANT PURCHASE LOGIC:
- Purchasing the Game Season Luxury pass will NOT automatically give you also the Game Season Advanced items, as they are seen as 2 different purchases to do. So if you want the items of both Advanced and Luxury columns you need to buy ~11,99 € + ~23,99 €.
- By purchasing either the Advanced or the Premium pass, you unlock double rewards for daily tasks.
In fact, once you completed a daily task activity, you can collect the rewards clicking on “Claim” and afterwards, you will also be able to click on “Claim more” to receive those rewards again.
So for maximum benefits, purchase passes on the first day they’re available; otherwise, you’ll miss out on double Daily Tasks rewards that in this case are Combat Readiness Points that unlock the items you need.
To see all the details check out this video in which you can see:
- The list of points and rewards
- Daily missions
- Target missions
- Rewards for advanced/luxury pass
Weekly Pass
You will be able to purchase this pass during the whole season (48 days).
Once purchased it will last for 7 days. During these 7 days you will have access to the exclusive additional Blessed Fountain.
Items:
- Additional Blessed Fountain: while the weekly pass is active it will produce sacred water. This feature will expire with the pass.
- Instant +250 Curse Resistance bonus. This bonus will expire with the pass.
- Marching Speed. This bonus will expire with the pass.
- 20k Mithril
- 500 VIP Points
- Daily:
- 50 Protector Horns
- 50 stamina
- 20k Mithril
- 60 5m generic speed-ups
Marshall’s Exclusive Weapon Battle Pass
This pass lasts 7 days and starts at day 4 of season 1.
The goal of this pass is to give you access to Marshall shards but more importantly to Marshall Exclusive Weapon Shards.
In fact Marshall has a new dedicate weapon.
It is possible to activate Marshall’s new exclusive weapon ONLY using dedicated Marshall’s weapon shards, universal weapon shards can only be used to upgrade the level of the weapon after activation.
Shards rewards
Totally available:
- 1 Epic Chest Alliance
- 30 Marshall Shards
- 4 Skill Medal Lucky Chest
- 4 Legendary Resource Choice Chest
- 70 Marshall Exclusive Weapon Shard
- 16 Epic Resource Choice Chest
- 7k Skill medals
In this video you can see full details Marshall’s Exclusive Weapon Battle pass and the preview of the attributes of the Exclusive Weapon
Desert Blessing – Boosts
This season brings a new set of boosts for those that have the following base skin, decorations and heroes
IMPORTANT: the Eternal Pyramid listed in boosts is the decoration and NOT the base skin. By the way the base skin that looks like a pyramid is actually called “Dominance Sanctuary” and you can find it in the Season Store. The only base skin that gives buff in this season is the cat “Meow-lody”
Season 3 Quests
The Quests section (icon above Heroes button) gets enhanced with newly added season main and secondary Tasks.
This addition is quite important because the main rewards are sacred water and mithril.
The logic is the same as the daily quest missions you are used to since the beginning of the game.
Below an example of current tasks:
Season Alliance Milestones
Season 3 re-introduces milestones, as the ones we saw at each Season.
You can access the Milestones and claim rewards going to “Alliance” button -> Season Milestones.
Here we can find some hints of what is going to happen in the Season.
Season 3 Rewards
Season Rewards are of 2 types:
- Alliance rewards, that are based on tiers based on conditions met at Season’s end. The reward tier remains fixed after settlment.
- Faction rewards
Alliance Rewards
There are 8 tiers of rewards and the conditions are still to be announced.
Once you meet the condition of a tier you will see the corresponding trophy with a ribbon like the following image. The rewards are based on the conditions met at the end of the season.
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Tier 7
Tier 8
Faction Rewards
Season 3 is also centered around factions, with rewards for both the winning and losing sides.
Season 3 Store
The Season 3 store is the same as Season 2 store with the addition of Glacial Palace
More details about the available base skins:
Before you upgrade any SSR hero to UR hero, reconsider is it worth. Here is example based on my Violet during season 2.
She was 5* and lvl 42 wall of honor when UR upgrade became active. When you upgrade her to UR she is going back to 3*.
– no shards used to bring Violet to 5* will be refunded.
– only shards used on wall of honor will be refunded
Now I will lose 800 shard just for upgrading her. I will get back 420 shard from wall of honor. With all Violet shards collected over the past events i will have 1392 shards in total. She will not be 5* because you need 1600 shards and I lose wall of honor bonus. Not sure is it worth.
It is true that you need many more shards to upgrade her, but the base attributes are now different and higher than she had before. So you don’t need to reach the same level you had before for her to have the same power. The disadvantage for sure is that she gets removed from the wall of honor and so the attribute increase on all other heroes is lost.
It is a great way to do a lot of duel VS points during hero day.
violet shards always available on the alliance store just like mason, and you buy cheaply
Now she has more power than before
I’ve upgraded her already to five stars
Definitely second this. I chose not to convert Violet to UR as she was nerfed by devs, whether she is UR or SSR she was deemed useless. So I saved the trouble to having to withdraw all SSR shards from wall of honour and make her five stars again. I kept her as SSR and just kept pumping Violet specific shards into wall of honour for buffs. SSR to UR heroes are never going to be a match to the OG UR heroes – unless you are pure F2P or the converted UR heroes have some beneficial skills for other purposes, dont bother to convert them to UR.
That’s a huge mistake now you won’t be able to upgrade her full any hero in UR is going to be way stronger once updated there is no situation where not upgrading the to UR is a good move
Thank god, I’ve read this before we’re coming to season 2 celebration
I have only 40 all hero return tickets
Going to spend it but holding myself until now, but it’s like I’m gonna hold it until season 2 celebration
Please consider that some of these tips are based on assumptions of previous Seasons, I am not 100% sure of some of them… but it’s a good compromise to keep some of those hero return tickets in my opinion.
Another thing that some of the bigs in my alliance realized…. they were on war profession from season 1 but we’re not gaining speed on building season buildings…. then they realized that they should switch to engineer profession atleast at the beginning so they could get buildings built faster
That’s a good point. I took that for granted that at the beginning of the season people choose engineer.
Regarding “Veterans Craftsman”, in the German translation of the description it clearly states that also season specific resources are included in the reduction.
Thanks, devs are updating the descriptions but it might be that not on all servers the update arrived 🙂
i hope before we get to try season 3 dev already consider things that happened in season 2 such as better matchmaking for each server that participated,strong against strong,mid against mid and weak against weak
i’m sure everyone up to challenge especially if our opponent have similiar power with us
let us enjoy the content of this game without being annoyed to know that we can never win against our enemy
We will know soon I guess 🙂
Gibt es eine Info, wann die s3 auf welchen Servern beginnt? Bzw wann diese Vorwoche beginnt.
On server #22 there was no prior notice of Season 3 pre-season events starting, so when I went on the game after reset the Season 3 pre-season icon just appeared. We still don’t know when S3 will be available on other servers, I guess it will take at least 2-3 weeks based on how things go on early servers.
Hey there! Which day appears on your storyline book? We are on day 57th of S2, and that could give a heads-up for other servers 😉 Cheers
The last thing in storybook is Day 57 of S2 with Age of Oil, I think they didn’t update it yet