In this article all missions of Season 3 week 1 will be explained.
☀️ Season 3 – Golden Kingdom guides are divided into more articles to keep these guides mobile friendly:
- Season 3 – Main Overview
- Season 3 – The Ultimate Strategy Guide
- Season 3 – Desert Artifacts Locations
- Season 3 – Week 1
- Season 3 – Week 2
- Season 3 – Week 3
- Season 3 – Tricks/Cheats
Contents
- Week 1
- Week1-01: Ancient Tech – Protector's field
- Week1-02: Ancient Tech – Curse Research Lab
- Week1-03: Ancient Tech – Blessing Fountain
- Week1-04: Alliance Center
- Week1-05: City Unlocks Village (Level 1)
- Week1-06: City Unlocks Altar (Level 2)
- Additional event: Marshall's Exclusive Weapon
- Purge Action
- Digging Stronghold Clash
- Sandworm Crisis
- Build an Oasis
- City Clash S3
Week 1
There are 6 main missions in the first week, they unlock at different times.
All missions share the fact that they have:
- a reward chest goal, that is an activity performed by the whole warzone to accumulate points to unlock the reward chest. Once this goal is completed the mission goal is unlocked (unless specified otherwise)
- a mission goal that is the expected outcome and progression in the game (some of them are paired with a season event of the season)
Week1-01: Ancient Tech – Protector’s field
This mission will start day 1 of Week1
Both reward chest and mission goals are immediately available.
Mission goal
Summon the Desert Protectors in the Protector’s Field that is right outside the wall of your your base.
Once the Protector’s Field is repaired new features will be available in it:
Conversion Power
Desert Protector
History
Read more about it in the Desert Protectors section.
Reward chest goal
All warzones work together to donate a total of 1 M Iron
Based on the amount donated by each player there is an individual donation ranking with rewards
Week1-02: Ancient Tech – Curse Research Lab
This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
The main goal is to unlock the Curse Research Lab once the progress bar is filled.
The Curse Research Lab allows you to enhance your resistance to curse, similarly to resistance to Virus, to defeat Elite zombie and Digging Stronghold protectors. Read more about it in the Curse Research Lab section.
Reward chest goal
All warzones work together to donate a total of 1 M food
Based on the amount donated by each player there is an individual donation ranking with rewards
Week1-03: Ancient Tech – Blessing Fountain
This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
The mission goal is to unlock and level up the Blessing Fountain.
Multiple Blessing Fountains are available. To unlock them level up the previous Blessing Fountain (they are named Blessing Fountain I / II / III / IV ). To level them up you need mithril , so refer to the article about the new resources in season 3 to know how to retrieve them.
Read more about it in the Blessing Fountains section.
Reward chest goal
All warzones work together to donate a total of 1 M coins
Based on the amount donated by each player there is an individual donation ranking with rewards
Week1-04: Alliance Center
This mission will start day 2 of Week1.
Mission goal
The mission goal is to build (repair) the Alliance Center.
To achieve that goal go to Alliance button -> Alliance Center -> click on the coordinates to locate the Alliance Center in map. Send your squad to repair the Alliance Center, similarly to how in Season 2 you repair the Alliance Furnace.
Once the Alliance Center is built, it provides buffs to all alliance members within its range. It also prevents members witin range from being knocked back by Giant Sandworms.
Read more about it in the Alliance Center section.
Reward chest goal
All warzones work together to donate a total of 1 M coins
Based on the amount donated by each player there is an individual donation ranking with rewards
Week1-05: City Unlocks Village (Level 1)
This mission will start day 3 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 1 cities, it is delayed by 12 hours, and will start in correspondence with the Season 3 week event called City Clash S3, so at reset + 12 hours.
Reward chest goal
All warzones work together to Capture 10 Digging Strongholds in total
Week1-06: City Unlocks Altar (Level 2)
This mission will start day 6 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 2 cities, it is delayed by 12 hours.
Reward chest goal
All warzones work together to kill 100000 enemy units from other warzone.
Additional event: Marshall’s Exclusive Weapon
Starting from day 4 of week 1, a new weapon exclusive will be available for Marshall
Prerequisites to activate:
- Marshall must have 5 ⭐️
Even if you can activate the new weapon whenever you want (so you have all the time to bring him to 5 ⭐️ ) Marshall’s Exclusive Weapon Battle Pass, that gives a huge amount of items needed for the activation, will be available only until day 3 of week 2.
To activate the weapon you have to use the following items:
- 50 Marshall’s Exclusive Weapon shards
After activation you can also use the following items to level up the weapon
- Universal Exclusive Weapon shards
You can find 70 Murphy’s Exclusive Weapon shards in the Marshall’s Exclusive Weapon Battle Pass, enough to activate the weapon and to bring it to level 2.
You can find some Universal Exclusive Weapon shards in rewards chests in duel VS. And after Season 1 it is quite easy to earn them in multiple events
Marshall’s Exclusive weapon details
- Levels: up to 30 (it will be very expensive in terms of items to bring it up to level 30)
- Boosts: Hero HP, Attack and Defense. All-Damage resistance.
- Additional boots: Increases Marshall’s skills max level to 40
In this video you can see Marshall’s Exclusive Weapon Battle pass and the preview of the attributes of the Exclusive Weapon
Purge Action
This mission will start day 1 of Week1 and lasts 7 days in total.
After the event starts, the time commanders first killed the highest level Zombie in the new season is recorded and ranked.
The higher the level of the Zombie killed by the commander, the higher the ranking. When the level of the Zombie killed is the same, the commander who kills faster ranks higher. Rewards are based on the commander’s ranking at the time of event settlement, the higher the ranking, the better the rewards.
During the event, settlements are made daily, and ranking rewards are delivered via mail.
Digging Stronghold Clash
This mission will start day 1 of Week1 and lasts 13 days in total.
After the event starts, the time consumed by the Alliance to capture the Digging Strongholds is recorded and ranked.
The higher the level of the Digging Strongholds captured by the Alliance, the higher the ranking. When the level of the Digging Strongholds captured is the same, the Alliance that captures faster ranks higher.
During the event, settlements are made daily. Rewards are based on the Alliance’s ranking at the time of event settlement, the higher the ranking, the better the rewards. Ranking rewards are delivered via mail.
Sandworm Crisis
This mission will start day 1 of Week1 and lasts 13 days in total.
Read more about it in the Sandworm Crisis section
Build an Oasis
This mission will start day 3 of Week1 and lasts 48 days in total.
Read more about it in the Build an Oasis section.
City Clash S3
With this event the capture of cities starts.
This event is structured to last until all city levels unlock.
Each time a new level needs to be unlocked there will be a countdown for it on this event page.
The event starts day 3 at 12:00 p.m. server time.
Rules:
ABOUT THE EVENT:
- Once the territory is connected to the City (including diagonally), R5/R4 members of the Alliance can declare war on the City.
- After the declaration, Cities can be captured. Only one City can be targeted by each Alliance at a time.
- Without Digging Strongholds or Cities, an Alliance must first capture a Lv. 1 Digging Stronghold. Connected territories allow further declarations.
- Troops will be affected by curses during sieges. Please increase troop Curse Resistance to reduce impact.
- Siege battles are risky, with a portion of units dying directly. The specific ratio is detailed on Cities.
- There will be first-time City capture rewards for participants. Alliance members will also receive City rewards. Alliances receive Loot chests as well, distributed by R5 or R4.
- After capturing a City, all Alliance members get buffs. The City enters a protected state for a period, during which it can’t be declared war upon by others.
- When a city is captured by another Alliance, it also enters a protection period(~ 6 days). Abandoning a city does not reset the protection countdown.
- After declaring war on a city you’ve abandoned, there’s a waiting period (~ 5 days)
City Level unlock timing:
- Level 1: week 1 day 3 + 12 hours
- Level 2: week 1 day 6 + 12 hours
- Level 3: week 2 day 3 + 12 hours
- Level 4: week 2 day 6 + 12 hours
- Level 5: week 3 day 3 + 12 hours
- Level 6: week 3 day 6 + 12 hours
- Level 7: week 4 day 7 + 12 hours