Season 2 – Polar Storm
You’ll be notified at least 7 days before 🧊 Season 2 – Polar Storm begins on your server, as a countdown icon will appear beneath the Duel VS icon, just like it did for Season 1.
🧊 Season 2 – Polar Storm guides are divided into more articles to keep these guides mobile friendly:
- Season 2 – Main Overview
- Season 2 – The Ultimate Strategy Guide
- Season 2 – Week 1
- Season 2 – Week 2
- Season 2 – Week 3
- Season 2 – Week 4
- Season 2 – Week 5
- Season 2 – Week 6
- Season 2 – Week 7
- Season 2 – Week 8
- Season 2 – Celebration
- Season 2 – Tricks/Cheats
Contents
- The Story
- Official Season 2 Event Calendar
- Season 2: Polar Storm timeline
- Season 2 Goals
- In game manuals – Rules
- New basic resources – Coal and Titanium Alloy
- The World and the map
- Rare Soil
- Rare Soil War
- Radar missions
- Hero upgrades and weapons
- Temperature
- Virus Resistance
- Professions – Level Cap extended to Lv. 70
- Season Alliance Milestones
- Season 2 Passes
- Season Quests
- Frost Boost
- Season 2 Rewards
- Alliance rewards
- Tier 1 – Alliance Rare Soil Rank No. 1
- Tier 2 – Alliance Rare Soil Rank No. 2-3
- Tier 3 – Alliance Rare Soil Rank No. 4-10
- Tier 4 – Alliance Rare Soil Rank No. 11-20
- Tier 5 – Alliance Rare Soil Rank No. 21-50
- Tier 6 – Alliance Rare Soil Rank No. 51-80
- Tier 7 – Alliance Rare Soil Rank No. 81-120
- Tier 8 – Alliance Rare Soil Rank No. 121-999
- Faction Rewards
- Season Merit Medals
- Alliance rewards
- Season 2 Shop/Store
The Story
Teaser
Get ready with your allies to face new challenges! Your warzone will be relocated to the distant northern polar region, which is covered with ice and snow all year round, with a cold climate, and rumors of giant beasts appearing.
In Season II, the ruler of the polar region Emperor Boreas has shut down all heat sources, causing it to be completely covered by ice and snow.
We have to defeat the Emperor and restore life to the polar region. However, not only are we entrusted with this mission, but we also have to be careful of harassment from other warzones while fighting against the Emperor.
The mission
In the far northern polar region, there’s a forbidden zone, tamed by ice and snow, making it barren and lifeless. Once bustling cities are now snow-covered, with buildings like icy tombs, as if time has stopped. Thick snow covers the streets, and cold winds howl through frozen alleys, producing ghostly roars. This place once had a prosperous industrial nation. Despite its strength, its people endured a “heat crisis.” The old government banned personal fires to control people, providing paid central heating instead. The people hated this, and many poor froze to death in the streets.
A hero eventually overthrew the old government, lifted the “fire ban,” and built large furnaces in every city, ending the “heat crisis.” He was the last king, Emperor Boreas, but the demon slayer became a demon himself. His brutal rule caused people to revolt, and he was assassinated by Violet, forcing him to hide in an ice cellar with biochemical weapons. Facing freezing to death, he had no choice but to break the dangerous containers in the ice cellar, surrounding himself with viral gas. Miraculously, the low temperatures kept the virus inactive, preventing him from becoming a monster. He kept his mind and gained great power but could only survive in extreme cold.
With this power, he destroyed all who opposed him and shut down all furnaces, turning the nation into a dead city. To restore life to the polar region, our army will march north, vowing to defeat the mad Emperor Boreas, liberate the cities from his control, open the furnaces, and bring warmth back to this land!
Official Season 2 Event Calendar
Devs released the 22nd of August the following Event Calendar
Click here to download : High Quality event calendar image
Season 2: Polar Storm timeline
Season 2 is accessible clicking on the Season 2 Event icon right above the duel VS icon.
It is composed by the following elements, some of them will appear later on:
- Main Timeline
- Week 1 to Week 8
- Season Events (a short list of them available in week 1, each week more will appear)
- Purge Action
- Cold wave incoming
- Frost Boost
- Passes (they change during the 8 weeks)
- Weekly Pass
- Season Battle Pass
Clicking on the main Season: 2 banner allows you to access the structure of this season.
Specifically you will see the season be divided in 8 weeks. Clicking on the corresponding Week button, you will be able to see each week’s missions. There are separate guides available for each week, go to the top of this article to find all links.
Additionally, season events are visible in this section, some of them will become active when the corresponding mission in the corresponding week is unlocked. Other have their own activation timer.
Goals
Clicking on Goals you will find both individual and alliance missions to respectively earn rewards for:
- Increasing your High-heat Furnnace’s Level
- Alliance Furnace Operating Time
Individual
Individual goals rewards are great, of which the best ones are:
- a lot of coal and titanium alloy
- violet shards to facilitate her upgrade to UR
- the Legendary Hero Badge item
- 10 new era recruitment ticket
Alliance
Season Contributions
There are some metrics to rank who did the most contributions during the season. You can access it from Season 2 menu -> Season Contributions.
These ranks don’t give you rewards, but your R4/5 could decided based on these metrics to reward you with loot rewards. Loot rewards are earned by the alliance capturing territories and can be distributed by R4/5 as they want.
Mutual Assistance
Siege
Rare Soil War
Defeat
Season 2 Goals
In this season in the freezing world of the Polar Region the major challenge is the temperature.
You need to make sure that your base stays warm using your Furnaces (your own and the Alliance one). The more you move to the center of the map the more the temperature drops.
This Season features temperature and virus resistance, both can be increased using your Furnace, so that’s your main goal since the beginning.
Rare Soil is also crucial in this Season 2, once cities and dig sites in the Polar Region are captured, they will start producing Rare Soil over time.
At the end of the Season alliances will be ranked by how much they have, the higher the rank, the better the Season 2 Rewards. So it is different from Season 1 where the final ownership of cities determined the ranking as now all the activities of capture of an alliance over the Season 2 influence the outcome, because Rare Soil accumulates over time.
In game manuals – Rules
For those who want to see the in game manual here we go, you will find such rules explained in the various section of this guide anyway.
Week 1 Manual
Week 2 Manual
Week 3 Manual
Week 4 Manual
Week 5
Week 6
Week 7
New basic resources – Coal and Titanium Alloy
Additional resources are available now in the game: titanium alloy and coal.
Titanium Alloy:
Used for constructing and upgrading seasonal buildings.
You can earn Titanium Alloy through:
– First Time Level Zombie Kill Rewards
– Completing Season Quest missions
– Completing Season 2 Goals for the High-heat Furnace Level
– Doom Walker First Blood Kill (First DW kill of a day)
– Using Hero’s Return Recruitment ticket in S2: Legend Returns
– City/Dig Site first capture reward
Coal:
Used for constructing and upgrading seasonal structures or to fuel the High-heat Furnace.
You can earn coal through:
– First Time Level Zombie Kill Rewards
– Completing Season Quest missions
– Capturing Dig Sites allows continuous Coal production
– Completing Season 2 Goals for the High-heat Furnace Level
– Using Hero’s Return Recruitment ticket in S2: Legend Returns
– Weekly Pass and Season Battle Pass (biggest boost)
– Supply Collection rewards
– City/Dig Site first capture reward
– Feed Snowflake a meal he through the Polar Dishes Event
The World and the map
The world changed again, the map is composed by alternating cities and dig sites.
To crush Emperor Boreas’s ambitions, you and your allies are gathering on the outskirts of the polar region. It’s very cold and the temperature drops further as you approach the center.
Cities
Dig Sites
Nuclear Furnace (Capitol)
At the beginning of the season you and your allies will find yourselves stranded at the edge of the server (but still all together as alliance hive), with no owned city. Cities must be re-conquered, but new rules apply…
Doom elite monsters are transformed into aggressive polar monsters, and most of the zombies need a high virus resistance to be killed.
This is how the map looks like. The buildings you see are the cities, the other tiles in between are the dig sites. Tiles are considered to be connected on the corner, so for example each city tile is connected to the other cities tiles on their corners, same applies for dig sites.
Click the following link if you want the high quality version to download: High Quality Map
Thermal map view
As you can see on the map view there is a toggle to enable the Thermal Map, that will show you the temperature. And clicking on each point of the map will give you the temperature in that location.
The further you move to the center of the map the lower the temperature.
Starting from any dig site in the corner, going diagonally towards the center, each tile of the map has an increasing temperature, specifically: -15 °C, -30 °C, -40 °C, -50 °C, -60 °C, -70 °C, -80 °C (The Capitol).
This is the complete thermal map overlay, that does not take into consideration city furnaces, nuclear furnace, blizzard or any other heat altering effect, this is the warzone base land temperature.
A quick video overview
To have a grasp on how this new season presents itself please watch the video below recorded the very first day the season 2 started on server 22.
New Buildings
New types of buildings are available during season 2.
The ones pertaining to your base can be built only on the outside of your base’s perimeter (same area used in Season 1). Some appear right at the beginning of the season, others will follow.
There are also new alliance buildings available in Season 2.
Titanium Alloy Factory
The Titanium Alloy Factory produces titanium alloy that is crucial to upgrade your Furnace level.
Level up Titanium Alloy Factory
You will need coal to level up the Titanium Alloy Factory
This building can be upgraded up to level 30, regardless of your HQ level.
Once your first Titanium Alloy Factory reaches level 15 a new Titanium Alloy Factory will be available.
Subsequent Titanium Alloy Factories will be available when the previous reaches level 15.
One Titanium Alloy Factory will be immediately available with the Season’s Weekly Pass.
IMPORTANT: any level up will always give you an increment of 720 output/h regardless of the level you are reaching. So be smart and always level up the factory with the lowest level first. Check out the best strategy in the Season 2 tricks article
Titanium Alloy factory coal requirements
These attributes refer to free to play titanium alloy factories, the additional one that can be obtained with the weekly pass might have lower costs (I will add info about that in the future).
The values in the table below are the ORIGINAL costs in coal. To those costs some reductions are applied based on:
- your tech researches about cost building cost reduction
- your alliance tech about cost building cost reduction
- the profession specialization, specifically level 35 “Resource Saving” skill (up to -5%)
So to know your actual cost find the % of “Reduce resource required for building construction” and remove that % from the ORIGINAL cost
Click on your HQ -> -> Economy tab
Level | Coal Cost | Alloy Output/h | Power |
1 | 720 | 100 | |
2 | 1.4 k | 1440 | 200 |
3 | 2.8 k | 2160 | 400 |
4 | 5.6 k | 2880 | 600 |
5 | 11.2 k | 3600 | 900 |
6 | 16.8 k | 4320 | 1300 |
7 | 25.2 k | 5040 | 1800 |
8 | 37.8 k | 5760 | 2400 |
9 | 56.7 k | 6480 | 3200 |
10 | 85.1 k | 7200 | 4200 |
11 | 93.6 k | 7920 | 5200 |
12 | 102.9 k | 8640 | 6300 |
13 | 113.2 k | 9360 | 7400 |
14 | 124.5 k | 10080 | 8600 |
15 | 137.0 k | 10800 | 9900 |
16 | 150.7k | 11520 | 11200 |
17 | 165.7k | 12240 | 12600 |
18 | 186.5k | 12960 | 14100 |
19 | 200.5k | 13680 | 15700 |
20 | 220.6k | 14400 | 17400 |
21 | 231.6k | 15120 | 19100 |
22 | 243.2k | 15840 | 20900 |
23 | 255.4k | 16560 | 22700 |
24 | 268.1k | 17280 | 24600 |
25 | 281.5k | 18000 | 26500 |
26 | 295.6k | 18720 | 28500 |
27 | 310.4k | 19440 | 30500 |
28 | 325.9k | 20160 | 32600 |
29 | 342.2k | 20880 | 34700 |
30 | 359.3k | 21600 | 36900 |
High-heat Furnace
This new building is very important.
It allows you to bring up the temperature using coal and to increase the virus resistance.
Level up High-heat Furnace
You will need titanium alloy to level up the High-heat Furnace
Leveling up this building allows to increase:
- the Virus Resistance
- activation heat of the furnace (it’s the base temperature of the furnace)
- overdrive heat of the furnace (it’s the max temperature you can reach with the furnace if you allow it to consume more coal per minute)
This building can be upgraded up to level 30, regardless of your HQ level.
High-Heat Furnace control panel
To increase the temperature of your base you can switch on the High-heat furnace.
The control panel is quite easy to understand:
- toggle to turn on/off
- toggle to enable overdrive that will consume more coal per minute but will heat more
- toggles to auto enable furnace when Blizzard arrives.
Check the video below to see the effect on the Temperature.
In the video you can see the effect of enabling the Furnace and how it affects your base temperature.
If you enable overdrive the temperature goes up even faster.
Alliance Furnace
Additionally to your own High-heat Furnace there is going to be also the Alliance Furnace. This is a nice addition as the whole alliance can contribute to increase the temperature for all the allies.
Starting day 1 of Season 2 the alliances can position the Alliance Furnace build spot on the map (Level 1 territory) and start repair the Alliance Furnace to start using it (it starts at level 1). This process is similar to building an outpost, up to 20 reinforcements.
The Alliance Furnace can be located going to Alliance button -> Alliance Furnace -> clicking on the coordinates. Actions on it can only be done by R4/5
In the video on the left you can see how to locate the Alliance Furnace and how to contribute in repairing it.
Additionally you are able to see all the bonuses the furnace provides.
In the video on the right you can see the Alliance Furnace in action and how to donate coal.
Alliance Furnace heat range
It is important to note that the Alliance Furnace will boost the temperature only in its range, therefore be sure to be located close to the Furnace with your base
A good suggestion for an alliance would be to always locate around the Alliance Furnace and to let people with lower temperature and low high-heat furnace level closer to it.
Below see the effect of the Furnace on the land when it is on and off.
On the left the Furnace is on and so it heats its surrounding, on the right it is off and so the temperature is lower on the exact same spot.
If in overdrive mode you can see the even higher temperature:
Below you can see the Thermal Map around the Furnace and how it is affecting the temperature on the land in range.
When you are in range of the Alliance Furnace you will see its effect in the temperature detail. If you are out of range you will not see it listed here.
Alliance Furnace Levels
Level | Coal/min | Heat | Overdrive Heat | Overdrive coal/min | Coal Storage | Rare Soil | Durability |
1 | 300/min | 3 °C | 6 °C | 1200/min | 200k | 0 | 205k |
2 | 360/min | 3.5 °C | 7 °C | 1440/min | 300k | 15k | 210k |
3 | 420/min | 4 °C | 8 °C | 1680/min | 400k | 45k | 215k |
4 | 480/min | 4.5 °C | 9 °C | 1920/min | 500k | 90k | 220k |
5 | 540/min | 5 °C | 10 °C | 2160/min | 600k | 150k | 225k |
6 | 600/min | 5.5 °C | 11 °C | 2400/min | 750k | 225k | 230k |
7 | 660/min | 6 °C | 12 °C | 2640/min | 900k | 300k | 235k |
8 | 720/min | 6.5 °C | 13 °C | 2880/min | 1050k | 375k | 340k |
9 | 780/min | 7 °C | 14 °C | 3120/min | 1250k | 450k | 245k |
10 | 840/min | 7.5 °C | 15 °C | 3360/min | 1450k | 525k | 250k |
11 | 900/min | 8 °C | 16 °C | 3600/min | 1650k | 625k | 255k |
12 | 960/min | 8.5 °C | 17 °C | 3840/min | 1850k | 725k | 260k |
13 | 1020/min | 9 °C | 18 °C | 4080/min | 2100k | 850k | 265k |
14 | 1080/min | 9.5 °C | 19 °C | 4320/min | 2350k | 975k | 270k |
15 | 1140/min | 10 °C | 20 °C | 4560/min | 2600k | 1125k | 275k |
16 | 1200/min | 10.5 °C | 21 °C | 4800/min | 2900k | 1275k | 280k |
17 | 1260/min | 11 °C | 22 °C | 5040/min | 3200k | 1450k | 285k |
18 | 1320/min | 11.5 °C | 23 °C | 5280/min | 3500k | 1625k | 290k |
19 | 1380/min | 12 °C | 24 °C | 5520/min | 3850k | 1800k | 295k |
20 | 1440/min | 12.5 °C | 25 °C | 5760/min | 4150k | 2000k | 300k |
New Farms – Alliance Resources
As already seen in Season 1, after killing doom elites randomly a new alliance resource farm type can temporarily appear. With Season 1 they can be also of type titanium alloy and coal.
Military Bases
Three new buildings that allow hero types enhancements will be available starting once the high-heat furnace reaches level 30.
IMPORTANT: these buildings will disappear at the end of the Season 2, same as it already happened in Season 1.
To upgrade them you will need both coal and titanium alloy . These buildings can be upgraded up to level 30, regardless of your HQ level.
Each level upgrade will increase the corresponding boost damage caused by tank/aircraft/missile heroes.
Thea amount of coal and titanium alloy needed to upgrade each level is the same among all buildings, and also the boost %.
The coal and titanium alloy values below are the original ones, you have to apply your resource reduction buff as explained already for titanium alloy factories
Level | Coal | Titanium Alloy | Boost damage | Power |
1 | 0.5 % | 600 | ||
2 | 8400 | 16800 | 1.0 % | 1200 |
3 | 16800 | 33600 | 1.5 % | 1900 |
4 | 33600 | 67200 | 2.0 % | 3000 |
5 | 67200 | 134400 | 2.5 % | 4600 |
6 | 100800 | 188200 | 3.0 % | 6500 |
7 | 151200 | 244600 | 3.5 % | 8800 |
8 | 226800 | 293500 | 4.0 % | 11500 |
9 | 340200 | 352200 | 4.5 % | 14700 |
10 | 510300 | 422700 | 5.0 % | 18600 |
11 | 561300 | 507200 | 5.5 % | 22800 |
12 | 617500 | 608700 | 6.0 % | 27300 |
13 | 679200 | 730400 | 6.5 % | 32200 |
14 | 747100 | 876500 | 7.0 % | 37600 |
15 | 821800 | 1051800 | 7.5 % | 43500 |
16 | 904000 | 1150000 | 8.0 % | 49700 |
17 | 994400 | 1265000 | 8.5 % | 56300 |
18 | 1093900 | 1380000 | 9.0 % | 63200 |
19 | 1150000 | 1500000 | 9.5 % | 70500 |
20 | 1265000 | 1615000 | 10.0 % | 78300 |
21 | 1380000 | 1845000 | 10.5 % | 86400 |
22 | 1380000 | 1960000 | 11.0 % | 94900 |
23 | 1500000 | 2190000 | 11.5 % | 103800 |
24 | 1500000 | 2420000 | 12.0 % | 113100 |
25 | 1615000 | 2650000 | 12.5 % | 122900 |
26 | 1730000 | 2765000 | 13.0 % | 132900 |
27 | 1845000 | 2995000 | 13.5 % | 143200 |
28 | 1960000 | 3110000 | 14.0 % | 153800 |
29 | 1960000 | 3225000 | 14.5 % | 164800 |
30 | 2075000 | 3455000 | 15.0 % | 176100 |
Cities
- Maximum number of cities and dig sites you can capture: 6 cities and 4 dig sites
- Capturing cities does not increase the number of Dig Sites you can capture, as it is always 4
City capture follows City Clash event schedule
Owned cities and Dig Sites produce Rare Soil that is fundamental to win Season 2, and the amount depends on the city level: city rare soil amounts and dig sites rare soil amounts
City Furnace
Cities provide heat to the whole city land once they are captured, and the amount is based on their level:
- Level 1: 5 °C
- Level 2: 20 °C
- Level 3: 30 °C
- Level 4: 40 °C
- Level 5: 50 °C
- Level 6: 60 °C
Level 6 cities
Level 6 cities are for sure the most wanted because of their buff, here their full description.
They are located on North, East , South and West of the capitol.
North
East
South
West
Level 7 City – Nuclear Furnace – The Capitol
Dig Sites
Dig Sites were once crucial for producing coal, but they’ve been taken over by mutant beasts under Emperor Boreas’s control. Defeat the beasts, reclaim the sites and resume coal production.
Coal is crucial for providing heat to your base, so capturing Dig Sites that produce coal is a very important move any alliance should make. Higher level Dig Sites produce higher amounts of coals.
With the latest game update Dig Sites also produce Rare Soil.
The Dig Site is protected by polar beasts and they can get frozen, so before the capture you need to unfreeze them. To unfreeze them click on the beast, use the unfreeze button to send your squad in action. Afterwards defeat the polar beast like you defeated Corruptors in Season 1.
You can view all the Alliance Dig Sites going to Alliance button -> Alliance City.
In the first tab you will find both cities and dig sites that produce rare soil, in the second tab you will find dig sites producing coal, that you can claim hourly clicking on each dig site listed or clicking on the button “claim all”.
In this video you can see a captured Dig Site and how it provides coal to alliance members
Dig sites coal and rare soil production
Dig Sites produce coal and rare soil based on their level, here the exact amount per level
- Level 1: 2.736/h coal – 100/h rare soil
- Level 2: 2.880/h coal – 110/h rare soil
- Level 3: 3.024/h coal – 120/h rare soil
- Level 4: 3.168/h coal – 130/h rare soil
- Level 5: 3.312/h coal – 140/h rare soil
- Level 6: 3.456/h coal – 150/h rare soil
Capture and protection status
Dig Sites appear to be similar to Season 1 Strongholds.
- Maximum number of Dig Site you can own: 4, regardless of how many cities you own
- Maximum daily limit of dig site captures: 2
- Initial capture requires Mutant Beasts defeat with adequate Virus Resistance. The Polar Beast might be frozen, so you need to send squads to unfreeze it before attacking them. Multiple rallies are needed to defeat these beasts (each hit give % damage), check rally suggestions in next paragraph. Once the Polar Beast is defeated you need to reinforce the Dig Site, max 10 squads reinforcing
- The Dig Site capture process is a challenge where the first alliance to reach 100% wins. The maximum capture time is 4 hours, and if full progress 100% isn’t made within that time, the attempt fails. If the Dig Site was unowned, it stays unowned; if it was owned, it remains with the previous owner. An alliance’s capture percentage increases while reinforcing the site, with stronger squads accelerating the process.
- Once a Dig Site is captured it goes in protection status for 36 hours and it is surrounded by Dig Site Guards
- You can technically attack and reinforce an unlimited number of Dig Sites at the same time, but the moment you complete the second daily capture you will not be able to attack neutral or owned Dig Sites any more. If you were reinforcing another dig site (that so would count as third capture) your squads will be automatically kicked the moment the second capture completes.
- If a Dig Site is owned by an alliance and attacked by another, a failed capture attempt will not count as a daily capture for the defending alliance.
- Your first alliance territory must be a Dig Site level 1. Starting from this you can capture any adjacent territory. Territories in Season 2 are adjacent also at their corners.
- Territory capture can be extended to adjacent territories (dig sites and cities) from both owned cities and Dig Sites
- If you drop or lose an alliance territory and so you have now 2 separate sets of alliance territories you can continue to capture any territory that is adjacent either to one set or the other.
- When your alliance abandons a Dig Site (with a 1-hour abandonment process), it becomes unowned, allowing any alliance, including yours, to recapture it. However, if the Dig Site is still under protection status when abandoned, the protection status cooldown must expire before any alliance, including your own, can take control.
- There will be no cross-warzone Dig Sites captures in Season 2.
Below you can see a Mutant Gorilla protecting a level 2 Dig Site. The Mutant Gorilla is still frozen, and the alliance has partially unfrozen it.
The game allows to capture Dig Sites that touch diagonally other Dig Sites via the corner. So for example in the images below you can see that it was not needed to capture City level 2 to be able to capture the other dig sites that were touching the other dig sites by the corner. These screenshots are of day 3 when only City level 1 could be captured.
Supply Collection
In Season 2 a new type of Alliance Resource treasure type appears: Supply Collection.
These new treasures can only be discovered when the land temperature reaches 0°C.
To find them relocate the Alliance Furnace to heat up land and make it reach 0°C.
You can also capture a city so that the city furnace will heat up the entire city area, and then you relocate the Alliance Furnace and enable it in overdrive mode (of course you need to make sure that your current Alliance Furnace level is high enough to allow you to reach the right temperature).
Once the land reaches 0°C the Supply Collection will appear in a defrosting state.
Send troops to defrost the Supply Collection, and claim your reward afterwards.
Supply Collections are of different level and so have different rewards.
It is possible to access Season 1 icon -> Supply collection, and from there see if there are discovered supply collections.
There is a limit of 5 reclaim attempts per day.
Check out this trick to maximize rewards.
Frozen Supply Collection
Unfrozen Supply Collection
Frozen supply collections cannot be reclaimed immediately.
Solution:
- break the ice (1000 durability per hit that costs 5 stamina points)
- move alliance furnace close to supply collection to make temperature higher than 0 degrees
Claim Supply Collection Reward
Supply Collection Rewards
Example of rewards for Supply Collection Level 1
Example of rewards for Supply Collection Level 2
Example of rewards for Supply Collection Level 3
Rare Soil
Once cities and dig sites in the Polar Region are captured, they will start producing Rare Soil over time. Rare Soil is a crucial Alliance resource this season, and at the end of the season, alliances will be ranked by how much they have. The higher the rank, the better the rewards.
The higher the city and dig site levels, the more Rare Soil they will produce per hour.
Rare Soil production
Once cities and dig sites are captured they will start produce Rare soil based on their level.
You can see the detail about Rare Soil production going to Alliance button -> Alliance City. Both cities and dig sites that produce rare soil are visible there.
The total amount of Rare Soil produced is visible in the Alliance Furnace view: Alliance button -> Alliance Furnace, and it will impact the Alliance Furnace level.
Rare Soil rankings can be accessed through the Season 2 page: Season 2 icon -> Leaderboard.
You can obtain more Rare soil by winning as the attacker in the Rare Soil War.
City Rare Soil production
Here the exact amount of Rare Soil per City level:
- Level 1: 350/h
- Level 2: 400/h
- Level 3: 450/h
- Level 4: 800/h
- Level 5: 900/h
- Level 6: 1000/h
Dig sites rare soil production
Here the exact amount of Rare Soil per Dig Site level:
- Level 1: 100/h
- Level 2: 110/h
- Level 3: 120/h
- Level 4: 130/h
- Level 5: 140/h
- Level 6: 150/h
Rare Soil War
Season 2 will have Rare Soil Wars, and there will be no cross-warzone city/dig sites capture.
Radar missions
In Season 2 a new radar mission is available: Distressed Survivor
To complete the mission send your squad to help the distressed survivor and receive rewards, among which coal.
Hero upgrades and weapons
Season 2 brings news regarding heroes and weapons, their availability differs in time.
Violet upgrade to UR
It will be possible to upgrade Violet to . The event will probably start after week 2.
More details about the conditions to upgrade Violet to UR will come when the event starts, but for sure you will need to have 5 ⭐️ to promote her.
Violet’s Hero Story:
S2: Legend Returns
Every 50 recruits it is guaranteed to receive a Legendary hero.
Recruit Heroes
S2: Weapons of Legends
The new section in the tavern allows to obtain mainly Hero Exclusive Weapon Shard choice chests II, that provide Kimberly, DVA and Tesla Exclusive Weapon Shards.
To recruit in this section you will need “New Era Recruitment Ticket”
Every 20 recruits it is guaranteed to receive 2 Exclusive Weapon Shards.
Exclusive Weapons
Season 2 also brings some exclusive weapons: Murphy, Carlie and ???.
Murphy’s Exclusive Weapon
Using Murphy’s Exclusive Weapon Battle Pass (starting at day 4 of season 1) you will be able to earn Murphy’s Exclusive Weapon Shards that allow you to activate and upgrade the exclusive weapon easily (else you can collect Universal Exclusive Weapon shards to use, but they can be used only for upgrade and not for activation).
See all the details in this article about Murphy’s Exclusive Weapon.
Carlie’s Exclusive Weapon
Using Carlie’s Exclusive Weapon Battle Pass (starting at day 4 of week 3) you will be able to earn Carlie’s Exclusive Weapon Shards that allow you to activate and upgrade the exclusive weapon easily (else you can collect Universal Exclusive Weapon shards to use, but they can be used only for upgrade and not for activation).
See all the details in this article about Carlie’s Exclusive Weapon.
Swift’s Exclusive Weapon
Using Swift’s Exclusive Weapon Battle Pass (starting at day 4 of week 6) you will be able to earn Swift’s Exclusive Weapon Shards that allow you to activate and upgrade the exclusive weapon easily (else you can collect Universal Exclusive Weapon shards to use, but they can be used only for upgrade and not for activation).
See all the details in this article about Swift’s Exclusive Weapon.
Temperature
Temperature is a major challenge in the polar region and it will continuously impact your base’s stats. Your base temperature will slowly align with the environment, and maintaining higher temperatures will give you bonus stats.
Your base’s temperature can range between: -270 °C and +300 °C .
Location
You can monitor your temperature by the icon or accessing the temperature detail page clicking on that icon. In this detail page you can see listed all the factors impacting on your base’s temperature.
You can see in the upper section the icon of your base’s temperature (house symbol) moving to align with the icon of the environment temperature (map symbol).
Base
The locations’s final temperature seen above will impact on the base, causing buffs/debuffs. The strength in % of the buff/debuff depends on the temperature and is shown in the schemas you can see in the images below. Here the description of the buffs/debuffs.
Basic resource output:
During the season, Farmland, Iron Mine and Gold Mine output +10% (at 4°C)
Thermal Weapon:
Troop Durability Damage during game season +100 (at 4°C)
Unit healing speed:
Wounded unit healing speed during the season +0% (at 4°C)
Units Morale:
Unit moral during the season +0% (at 4°C)
Temperature impacting factors
The temperature is impacted by many factors:
- Base Location on map: there are different temperatures on the map, the more you go to the center the colder it gets
- Furnace activity: the new seasonal building High-heat Furnace allows you to produce heat for your own base if enabled, and heat even more if set to overdrive mode
- Intense overdrive skill: Season skill that allows to increase overdrive heat
- Alliance Furnace activity: the new seasonal alliance building Alliance Furnace allows to produce heat in a close range, bases located close to the Alliance Furnace will be affected by that heat
- Ally recon plane: Allies can send recon plane to heat up an ally temporarely
- Cities Heating Area: When city Furnace is activated, the entire city area (tile on which the city is located) heats up. So locating your base close to a city helps to keep warm
- Nuclear Furnace: The ultimate heater, it provides warmth to the entire map once activated
- Blizzards: Events happening since day 1 of the Season that will bring a huge temperature drop in all the warzone for hours. The higher the level the more the temperature will drop
- Squads activity: Squads leaving your base will cause a temporary heat loss
- Polar Monsters: Your base under attack by polar monsters, temperature -5° C (Defense failure -10° C)
Freeze and Burn
Your goal is to keep your base at the right temperature so to not be affected by debuffs, and to not get your base frozen or catch fire.
Furthermore you should be careful to not spend too much coal as you will need it for your furnace (and the alliance furnace) the further your alliance moves to the center.
If your base’s temperature gets too low or too high you risk your base to be frozen or to catch fire.
Low temperatures
Your base’s temperature can’t drop below -270° C.
Base Almost Frozen:
Staying below -20° C will start a countdown of 5 minutes of Freezing Soon. Warm the base before the freeze time ends to prevent it from freezing.
Solutions:
– relocate to warmer zone
– enable high-heat furnace or set it in overdrive mode
– if you are in alliance furnace range request it to be enabled or set in overdrive mode.
– ask your allies to send recon plane to heat you
Frozen Base:
When a base stayed below -20° C for more than 5 minutes the base is frozen. When frozen, relocation and rallies are not possible. (Alliance and random relocates are still possible). Remember that also debuffs apply as shown in the Base paragraph.
Solutions:
– relocate to warmer zones with alliance or random teleport
– enable high-heat furnace or set it in overdrive mode
– if you are in alliance furnace range request it to be set in overdrive mode.
– ask your allies to send recon plane to heat you or to send squads to break the ice (5 hits costing 5 stamina each)
Ice Melting Soon:
If your base is frozen, if you bring temperature up to be higher than -20° C and keep it that way you will be able to defrost your base. A defrost countdown of 5 minutes starts, at the end of which your base is unfrozen.
If for even a second temperatures goes below -20° C the base remains frozen and you will have to start again to defrost the base.
An alternative is to request your allies to send squads to break the ice (5 hits costing 5 stamina each)
Video of Base almost Frozen and Frozen Base
In this video you will see:
- base is at -9.5° C with furnace in overdrive running
- furnace is disabled
- base is aligning to environment temperature -26.5 ° C
- when base reaches -20° C and stays under that temperature a Freezing soon countdown of 5 minute starts
- when countdown reaches 0 the base is frozen
- advanced teleport does not work any more with frozen base
Video of Frozen Base and defrosting
In this video:
- base is frozen at -26.5 ° C
- furnace is enabled
- base is aligning to environment temperature -9.5 ° C
- when base goes higher than -20° C and stays over that temperature a Thawing soon (defrosting) countdown of 5 minute starts
- when countdown reaches 0 the base is defrosted
Help allies to increase temperature
You can help allies to increase their temperature sending a Recon Plan and spending some coal, but the effect is not lasting long. It can be helpful during difficult events like Blizzards.
Here you can see me sending Recon Plane and at each hit the temperature increases by +2° C , but right after the hit the temperature drops quite fast.
Virus Resistance
In Season 2, the virus is still present, but it affects the gameplay slightly less than it did in Season 1.
You need to build up your virus resistance upgrading your own High-heat Furnace (it increases both heat and virus resistance).
As usual there is the weekly pass that gives you a boost of 250 virus resistance
Virus Resistance will impact:
- Doom Elite you can attack
- Polar Beasts, guarding the Dig Sites, you can attack
The virus resistance for these attacks keep changing with some game updates, so don’t rely on these screenshots.
Professions – Level Cap extended to Lv. 70
In Season 2, the Level Cap for professions is opened to Lv.70.
The Season Skills from Levels up to 50 change and adapt to the season theme (few in low level remain the same as season 1).
This info will be integrated with the already existing guide about Professions soon.
Season Skills
Season Skills are the same for Engineer and Warlord profession and are the ones on the right of the carrier and with a green background.
Level 1
Level 10
Level 15
Level 25
Level 30
Level 35
Level 40
Level 45
Warlord additional skills – levels 45 to 70
Skills Level 45
Skills Level 50
Skills Level 55
Skills Level 60
Skills Level 65
Skills Level 70
Engineer additional skills – levels 45 to 70
Skills Level 45
Skills Level 50
Skills Level 55
Skills Level 60
Skills Level 65
Skills Level 70
Season Alliance Milestones
Season 2 re-introduces milestones, as the ones we saw at the beginning stages of the game and in Season 1.
You can access the Milestones and claim rewards going to Alliance -> Season Milestones.
Season 2 Passes
During Season 2 you have access to multiple passes that will help you throughout the season and to power up your heroes. They are similar to Season 1 passes.
Season Battle Pass
The Season Battle Pass lasts 48 days and it gives you lots of goods that you absolutely need in this new Season 2 to start with an advantage.
The Season Battle Pass is structured in 3 tiers:
- Freebie
- Game Season Advanced ~11,99 €
- Game Season Luxury ~23,99 €
Main items for which the Advanced Pass is worth having it:
- Multiplier on Freebie items, so lots of Golden shards , Profession EXP , coal , Hero’s return Tickets
- S1 Skill Points : Use it to gain 1 Profession skill point. This item can be used 10 times. Once used fully it grants 10k Profession EXP
- Lucky Chests: Ore and Gear
- Diamonds
- Icy Emoji
Main items for which the Luxury Pass is worth having it:
- Profession Change Certificate : It allows you to switch among engineer and warlord, it resets and refunds all Profession skill points
- Profession Skill Reset Book : resets current profession skills and refunds points
- Permanent Polar World Nameplate : +1000 Hero HP
- Doubles items of Advanced Pass
Clearly, the Profession and hero items are very nice, but one of the best part of the 2 additional tiers is the huge amount of coal you will get.
Weekly Pass
You will be able to purchase this pass during the whole season (48 days).
Once purchased it will last for 7 days. During these 7 days you will have access to the exclusive additional Titanium Alloy Factory.
Totally available:
- Titanium Alloy Factory: while the weekly pass is active it will produce titanium alloy. This feature will expire with the pass.
- Instant +250 Virus Resistance bonus. This bonus will expire with the pass.
- Marching Speed. This bonus will expire with the pass.
- 20k Coal
- 500 VIP Points
- Daily:
- 50 stamina
- 20k Coal
- 60 5m generic speed-ups
Murphy’s Exclusive Weapon Battle Pass
This pass lasts 7 days and starts at day 4 of season 1.
The goal of this pass is to give you access to Murphy shards but more importantly to Murphy Exclusive Weapon Shards.
In fact Murphy has a new dedicate weapon.
It is possible to activate Murphy’s new exclusive weapon ONLY using dedicated Murphy’s weapon shards, universal weapon shards can only be used to upgrade the level of the weapon after activation.
Shards rewards
Totally available:
- 1 Epic Chest Alliance
- 30 Murphy Shards
- 4 Skill Medal Lucky Chest
- 4 Legendary Resource Choice Chest
- 70 Murphy Exclusive Weapon Shard
- 16 Epic Resource Choice Chest
- 7k Skill medals
Carlie’s Exclusive Weapon Battle Pass
This pass lasts 7 days and starts at day 4 of week 3.
The goal of this pass is to give you access to Carlie’s shards but more importantly to Carlie Exclusive Weapon Shards.
In fact Carlie has a new dedicate weapon.
It is possible to activate Carlie’s new exclusive weapon ONLY using dedicated Carlie’s weapon shards, universal weapon shards can only be used to upgrade the level of the weapon after activation.
Shards rewards
Totally available:
- 1 Epic Chest Alliance
- 30 Carlie Shards
- 4 Skill Medal Lucky Chest
- 4 Legendary Resource Choice Chest
- 70 Carlie Exclusive Weapon Shard
- 16 Epic Resource Choice Chest
- 7k Skill medals
Follow up purchases
20 $ pack
50$ pack
100$ pack (can be purchased 2 times)
Swift’s Exclusive Weapon Battle Pass
This pass lasts 7 days and starts at day 4 of week 6.
The goal of this pass is to give you access to Swift’s shards but more importantly to Swift Exclusive Weapon Shards.
In fact Swift has a new dedicate weapon.
It is possible to activate Swift’s new exclusive weapon ONLY using dedicated Swift’s weapon shards, universal weapon shards can only be used to upgrade the level of the weapon after activation.
Shards rewards
Totally available:
- 1 Epic Chest Alliance
- 30 Swift Shards
- 4 Skill Medal Lucky Chest
- 4 Legendary Resource Choice Chest
- 70 Swift Exclusive Weapon Shard
- 16 Epic Resource Choice Chest
- 7k Skill medals
Season Quests
The Quests section (icon above Heroes button) gets enhanced with newly added season main and secondary Tasks.
This addition is quite important because the main rewards are titanium alloy and coal .
The logic is the same as the daily quest missions you are used to since the beginning of the game.
Below an example of current tasks:
Frost Boost
This season brings a new set of boosts for those that have the following decorations
Check out this trick for Eternal Frozen Castle to receive rewards.
Season 2 Rewards
Season Rewards are of 2 types:
- Alliance rewards, that are based on tiers based on conditions met at Season’s end. The reward tier remains fixed after settlment.
- Faction rewards, based on who between Rebels and Gendarmerie wins
Alliance rewards
There are 8 tiers of rewards and they are based on the ranking of Rare Soil that was accumulated over time.
Once you meet the condition of a tier you will see the corresponding trophy with a ribbon like the following image. The rewards are based on the conditions met at the end of the season.
Tier 1 – Alliance Rare Soil Rank No. 1
Tier 2 – Alliance Rare Soil Rank No. 2-3
Tier 3 – Alliance Rare Soil Rank No. 4-10
Tier 4 – Alliance Rare Soil Rank No. 11-20
Tier 5 – Alliance Rare Soil Rank No. 21-50
Tier 6 – Alliance Rare Soil Rank No. 51-80
Tier 7 – Alliance Rare Soil Rank No. 81-120
Tier 8 – Alliance Rare Soil Rank No. 121-999
Faction Rewards
To receive Faction Rewards you High-Heat Furnace needs to be level 20 or above.
Season Merit Medals
Season merit medals that are given with the Season Rewards stay in your inventory even after Season 2 end. Also the season store will stay always available, so no rush in using the medals.
Season 2 Shop/Store
Season 2 shop seems to be identical to Season 1. In fact it will not disappear once Season 1 ends and it keeps existing during Season 2. Furthermore the Season Merit Medals that you win in Season 1 will be carried to Season 2 if you didn’t use them.
Details about some rewards:
Chris
Yesterday we finished season 1 and i got 400 points in total for the season store. If i store them, will they be accumulated with the points I’ll earn from season 2? My goal is to obtain the sanctuary but didn’t managed to get the points needed from S1. If not, i must use them before the store closes. Or is it possible to earn more of these points in between these two seasons?
cristian
Yes they accumulate with the ones with season 2. Season store will remain and will be available also when season 2 starts. Check here the rewards of season 2: https://www.lastwartutorial.com/season-2-polar-storm/#season-rewards
W4lDi
Vielen Dank für die ausführlichen Infos!
Gibt es bereits Infos zu neuen Helden?
Viele Grüße
W4lDi #222
cristian
No info on new heroes yet 🙂
Luis
Is there a gap between seasons or do we go right into Season 2 when we finish Season 1?
cristian
After Season 1 there is Season 1 celebration https://www.lastwartutorial.com/season-1-celebration/ that lasts 4 weeks and after that there will be at least other 4 weeks before Season 2 starts. But it can vary based on devs decisions.
Luis
Thanks Cristian. I’m assuming that means we stay on the same map for those 8 weeks in between seasons?
cristian
Correct, the map changes only once Season 2 starts
beard
Great compilation
But it’s all repetitive. Would like to know things that aren’t as easily understood. Like what is the Supply collection?
cristian
Hey, I will add everything as soon as I can experience it and make screenshots and video. It’s still day 2 and I was not able to see supply collection in action.
Pierogi
How many cities and digs can be captured per day?
cristian
2 declarations of war and 2 dig sites capture per day
Igor
Can you add an information about the Frost gift witch is given after liking the base Eternal forest castle?
cristian
I am adding a video about it in the next 10 minutes, you will find it in the Frost Boost section
Lancer26
Who will have the exclusive weapons aside from Murphy?
cristian
The next exclusive weapon will be Carlie day 4 week 3. I expect there to be a third one as it happened with Season 1… we will know soon 🙂
ravera
E’ possibile spostare il territorio dell’alleanza per permettere di attaccare un villaggio che inizialmente non confina con il territorio?
cristian
La regola è: bisogna conquistare prima un dig site di livello 1. A partire da quello si possono conquistare territori adiacenti. I territori in stagione 2 si “toccano” e quindi sono adiacenti anche agli angoli.
Adrien
Bonjour,
Quels sont les héros qui seront découverts avec les tickets de recrutement retour des héros?
cristian
Hi, they are listed here along with the probability https://www.lastwartutorial.com/season-2-polar-storm/#s2-legend-returns
Andrea
How do you get more New Era Recruitment Tickets, beside the free one they give every few days?
cristian
They were available in Season 1 rewards. For now I haven’t seen any other way to get them
W4lDi #222
Hallo, ist eine HQ Erweiertung von HQ30+ bereits bekannt?
Vielen Dank für Infos!
cristian
Hi, no info about HQ after level 30 yet…
WulfMichaelson
Under sources of Coal, add the significant (65k) received for each successful Snowflake meal provided
cristian
Thanks for the hint, I will add it right away 🙂