Season 4 Tactics Card – Core, battle, resource cards: Upgrade the cards and leverage their base/basics effects, tactical skills and random stats. Tactical Fragments, Tier up and enhance cards.

In this article the Tactics Cards will be discussed.

They are an amazing new feature that can give you a lot of boosts if you know how to play them correctly.

I will list all the available cards so that you can get used to them and be ready for when Season 4 starts, and I will give suggestions on which are the most useful.





🌸 Season 4 – Evernight Isleguides are divided into more articles to keep these guides mobile friendly:

Contents

Overview

Tactics card are a new feature available in Season 4.

They are accessible through the profession hall clicking on this icon:

Or you can play them directly on some targets.

Below is the in game manual, but we will discuss all of this in the next paragraphs.

Types of Tactical Cards

Tactical Cards can be of 3 types:

Core Cards

Battle Cards

Resource Cards

Core Cards:

  • They provide: Base Stats and Tactical Skill
  • The Base Stats are passive boosts applied when the card is installed
  • The Tactical Skill is a powerful skill (similar to a profession skill) with a passive effect, a cooldown or a maximum daily use count
  • Core cards can be leveled up with same named Core cards.
    Core cards can be enhanced using Professional EXP.
    Core cards can NOT be dismantled to create Tactical Fragments.
  • These cards will NOT be removed when Season 4 ends.
  • These cards are only UR level

All the Core cards are described in the index of Core Cards

Battle Cards:

  • They provide: Basic Effect and Random Stats
  • The Basic Effect are passive boosts applied when the card is installed
  • The Random Stats are passive boosts that are randomly assigned to the card. They can go from 0 up to 3. Once a card is obtained the corresponding random stats will become immutable.
  • Same named cards can (and probably will) have different Random Stats
  • Battle cards can NOT be enhanced using Professional EXP.
    Battle cards can be enhanced using Tactical Fragments.
    Battle cards can be dismantled to create Tactical Fragments.
  • Battle cards will be removed when Season 4 ends and they will be converted to professional EXP
  • These cards can be SSR, SR, R level

All the Battle cards are described in the index of Battle Cards

Resource Cards:

  • They provide: Basic Effect and Random Stats
  • The Basic Effect are passive boosts mainly focused on resource/items retrieval that can have daily limits
  • The Random Stats are passive boosts that are randomly assigned to the card. They can go from 0 up to 3. Once a card is obtained the corresponding random stats will become immutable.
  • Same named cards can (and probably will) have different Random Stats
  • Resource cards can NOT be enhanced using Professional EXP.
    Resource cards can be enhanced using Tactical Fragments.
    Resource cards can be dismantled to create Tactical Fragments.
  • Resource cards will be removed when Season 4 ends and they will be converted to professional EXP
  • These cards can be SSR, SR, R level

All the Resource cards are described in the index of Resource Cards

Card Deck

It is possible to install (deploy) in your Tactics Cards Deck up to:

  • 2 Core cards
  • 4 Battle cards
  • 4 Resource cards

Based on the profession you choose there are different requirements in time and profession level to install cards.

To deploy tactics card there are some requirements:

  1. All your squads need to be in the base to add or replace a card
  2. Core cards with a running cooldown time (because the skill was used) cannot be changed until the cooldown is over.
  3. You cannot install a card that has the same name of another already installed.

Earn Tactical Cards

The game allows to earn tactical cards through many different actions/events, let’s list them all :

  • The more Tactics card you collect the more you can receive as reward within the Tactics card page, there is a progress bar at the bottom for each type of cards

Core cards: 2 purple cards at each milestone

Battle cards: 2 blue cards at each milestone

Resource cards: 2 blue cards at each milestone

  • Magatama Shop (each week has different items, check the linked article):
  • Alliance reward for killing Oni Generals, you will receive an email:
  • Mini Maneki-neko:

Drop Probabilities

Cards are dropped randomly opening the tactics cards packs.

Card pack types go from green (R) to gold (UR), the higher the card pack type the better the type of card that is dropped.

Let’s explorer the probability for each card pack type.

Gold card pack (UR Tier)

Gold card packs will only drop core cards.

Purple card pack (SSR)

Even if this card pack type gives mostly battle SSR-Tier cards, it has low probabilities to give also core cards.

Blue card packs (SR)

This card pack type has even lower probability of dropping a Core Card.

Green card pack (R)

This type of card pack will NOT drop core cards.

Upgrade/Enhance Cards

It is possible to improve cards through 2 processes:

  • Tier up: This is available only for Core cards. A tier up action will increase the Base Stats boost %
  • Enhance: This will allow to level up the cards. An enhance action will increase the Basic Effect boost %

Core cards:

  • Tier up the card merging the card with another one of the same type=> increase Base Stats %
  • Enhance the card using professional EXP => increase the tactical skill %
  • To tier-up/enhance the card you need to install it first and access the card through the card deck

Battle/Resource cards:

  • Enhance the card using Tactical Fragments => increase the Basic Effect boost %
  • To enhance the card you need to install it first and access the card through the card deck

Dismantle Cards – Tactical Fragments

Battle Cards and Resource cards can be enhanced using Tactical Fragments .

It is possible to generate Tactical Fragments dismantling battle/resource cards. The feature is similar to what we are used to with gears.

To access the dismantling feature click on the lower bottom button in the Tactics cards deck.

IMPORTANT: Given that battle and resource cards are going to be removed at Season 4 ends it is imperative that you convert them into Tactical Fragments, else they are going to be converted into profession EXP and we saw in previous season that the conversion rate is always low.

Once you are in this screen, enter the Battle Cards or Resource Cards section and click on the Dismantle Button.

Then select which cards to dismantle and click Confirm.

You will immediately receive the Tactical Fragments (the total amount you own is visible in that page in the upper right corner).

Suggested Cards

Based on what cards you collected and updated and based on what your goals are you should change the Card Deck accordingly.

In this paragraph I will give a few suggestions on cards based on use cases.

Goal: Earn more tactics cards

The following cards allow you to earn more tactics cards:

Use this tactics card in conjunction with “Instant Gathering” skill to obtain immediately tactics cards.

Goal: Gain virus resistance + reduce damage from monsters

You will want to use tactics cards to gain virus resistance and reduced damage taken from monsters especially to kill dig site guardians, zombies and doom elites.

Goal: Increase resources

With these cards you will be able to increase plunder limit, harvest resources in gathering points and increase profession EXP.

Card Index

In this section you can find all the cards available in Season 4.

Core Cards

The Core cards can have effect on a variety of things, here a small summary:

All core cards

Let’s now list all core cards.

Purgator – Monster Slayer

Effect on: PvE (Players vs Environment[monsters, etc])

Base Stats:

  • Reduce Damage Taken from Monsters.
    • Starts at 0.30%, up to 3%

Tactical SKill:

  • Daily Maximum Times: 1
  • After using the skill, the commander gains 250 resistance and takes 10% (up to 20%) less damage from monsters for 180 second(s) in PvE battles.

PvE:

Best use of tactical skill:
This card can be very important to increase your virus resistance to:

  • Capture Dig Stronghold killing their guardians
  • Kill Oni Generals, Oniwagons, Oni Legions
  • First kills of zombies and doom elites, also during blood night descends
Rapid Training

Effect on: PvP (Players vs Players)

Base Stats:

  • In PvP battles, as the defender, hero HP increased: up to 10%
  • In PvP battles, as the defender, hero Attack increased: up to 10%
  • In PvP battles, as the defender, hero HP increased: up to 10%

Tactical SKill:

  • Cooldown: 23:30 h:m
  • Reduces commander’s units training time by X% (up to 24%) for 180 seconds after using the skill

Warmind – Rapid Rescue

Effect on: PvP (Players vs Players)

Base Stats:

  • In PvP battles, as the attacker, hero HP increased: up to 10%
  • In PvP battles, as the attacker, hero Attack increased: up to 10%
  • In PvP battles, as the attacker, hero HP increased: up to 10%

Tactical SKill:

  • Daily Maximum Times: 2
  • After using the skill, winning a PvP battle on the world map restores X% (up to 100%) of lightly wounded units from tat battle for 180 seconds

PvP:

Warmind – Morale Boost

Effect on: PvP (Players vs Players)

Base Stats:

  • In PvP battles, as the attacker, hero HP increased: up to 10%
  • In PvP battles, as the attacker, hero Attack increased: up to 10%
  • In PvP battles, as the attacker, hero HP increased: up to 10%

Tactical SKill:

  • Type: Passive Effect
  • After winning a PvP battle on the world map, the squad gains X% (up to 6%) Morale (expires after returning to base stacks up to 5 times)

PvP:

Windrusher – Rapid Rescue

Effect on: PvP (Players vs Players)

Base Stats:

  • In PvP battles, as the attacker, hero HP increased: up to 10%
  • In PvP battles, as the attacker, hero Attack increased: up to 10%
  • In PvP battles, as the attacker, hero HP increased: up to 10%

Tactical SKill:

  • Daily Maximum Times:3
  • After using the skill, the commander and nearby 3×3 allies gain X% (up to 50%) march speed for 60 second(s}, stacking up to 3 times.
Windrusher – Morale Boost

Effect on: PvP (Players vs Players)

Base Stats:

  • In PvP battles, as the attacker, hero HP increased: up to 10%
  • In PvP battles, as the attacker, hero Attack increased: up to 10%
  • In PvP battles, as the attacker, hero HP increased: up to 10%

Tactical SKill:

  • Type: Passive Effect
  • In PVP offensive battles on the world map, for every X% (up to 50%) extra march speed, squad morale increases by 5 %, stacking up to 3 times.

PvP:

Extra march speed:

Buluwark – Comprehensive Enhancement

Effect on: Garrison

Base Stats:

  • In PvP battles, as the defender, hero HP increased: up to 10%
  • In PvP battles, as the defender, hero Attack increased: up to 10%
  • In PvP battles, as the defender, hero HP increased: up to 10%

Tactical SKill:

  • Daily Maximum Times: 2
  • After using the skill, the commander and nearby 3×3 allies gain X%(up to 8.00%) to HP, Attack, and Defense for 60 seconds while performing Defense Support, stacking up to 3 times.

Defense Support:

Buluwark – Morale Boost

Effect on: Garrison

Base Stats:

  • In PvP battles, as the defender, hero HP increased: up to 10%
  • In PvP battles, as the defender, hero Attack increased: up to 10%
  • In PvP battles, as the defender, hero HP increased: up to 10%

Tactical SKill:

  • Passive Effect
  • At the beginning of a Defense Support battle, the squad’s units gain X% (up to 3%) Morale. Each ally with this skill in the Defense Support target group increases this effect by 3.00%, stacking up to 9 times.

Defense Support:

Harvester – Rapid Gather

Effect on: Resources

Base Stats:

  • In PvP battles, as the defender, hero HP increased: up to 10%
  • In PvP battles, as the defender, hero Attack increased: up to 10%
  • In PvP battles, as the defender, hero HP increased: up to 10%

Tactical SKill:

  • Cooldown: 18h
  • Use the skill to immediately receive the remaining resources X% (up to 100%) reward from the selected target gathering point (can be used on common and alliance gathering points for coins/food/iron/oil)

Best use:
This Tactical skill is very useful to obtain resources quickly. If possible always use it on oil gathering points, but I know there are only few. Obviously it is best if you use it on level 11/12 gathering points. This tactical skill is similar to Engineer’s Instant Gathering profession skill.

Battle Cards

Battle cards can be of 3 levels (in descending order of importance) and they focus on battle attributes/buffs:

  • Purple:
    • 1 Basic effect + 2-3 random stats
  • Blue
    • 1 Basic effect + 1 random stat
  • Green
    • 1 Basic effect

Reminder: Battle cards will be removed when Season 4 ends and they will be converted to professional EXP

Important things to note:

  • The green and blue cards are weaker DUPLICATES of the corresponding purple cards.
    For example check the purple and blue “Mixed formation” battle cards: they have the same Basic Effect but with a lower strength
  • There is no green or blue card that does not exist in a purple variant.
  • Green and blue cards are optimal candidates to be dismantled to generate Tactical Fragments, but if you don’t have the corresponding purple card it might make sense to keep them.

Damage reversal and Damage Reduction Reversal are the perfect example of blue cards that you might want to keep if you don’t have the corresponding purple card. It is a powerful boost that can make a difference in a battle (just take into account that the % you see here is the max value).

Random stats index

Battle cards, in purple and blue variant, have additional buffs focused on battle that are assigned to each card in a random fashion. The buffs are random and immutable. You can however have same named cards with different random stats.

Currently it is tricky to check the random stats of your collected cards, because you need to access the Tactics card overview page and not the Tactics card index. Once you are in the Battle card section you can select each card to see the random stats.

Below you can find the list of all possible boosts that can be assigned as random buffs, it’s just a matter of luck.
There is no way to level up / enhance the random stats %.

All Battle Cards

Let’s now list all battle cards, but we will ignore their random stats section, because as we saw they are randomly assigned to cards.

Damage Reduction Reversal

Effect on: PvP (Players vs Players)

Basic Effect:

  • Reduces Damage Taken when countered up to 5.10%

Random Stats: 2-3

Warmind – Lethality Resistance

Effect on: PvP (Players vs Players)

Basic Effect:

  • After winning a PVP battle on the world map (up to 2 times, expires after returning to base), Squad Units casualties are reduced up to 1%

Random Stats: 2-3

PvP:

Windrusher – Rapid March

Effect on: PvP (Players vs Players)

Basic Effect:

  • March speed increase up to 18%

Random Stats: 2-3

Bulwark – Attribute Aura

Effect on: Garrison

Basic Effect:

  • At the beginning of the Defense Support battle, the Squad Heroes gain bonus for Attack, Defense, and HP up to 4%

Random Stats: 2-3

Defense Support:

Mixed Formation

Effect on: PvP (Players vs Players)

Basic Effect:

  • At the beginning of the battle, for each Troop Type in the squad, Squad Heroes gain bonuses for Attack, Defense, and HP up to 3%

Random Stats: 2-3

Attribute Aura

Effect on: PvP (Players vs Players)

Basic Effect:

  • In PVP battles on the world map, the 1st Squad Heroes gain bonuses for Attack, Defense, and HP up to 4%

Random Stats: 2-3

Damage Reversal

Effect on: PvP (Players vs Players)

Basic Effect:

  • Increases Damage when countered up to 2.55%

Random Stats: 2-3

Efficient Unity

Effect on: PvP (Players vs Players)

Basic Effect:

  • Gains full troop type bonus when deploying 4 heroes of the same troop type

Random Stats: 2-3

Warmind – Attribute Aura

Effect on: PvP (Players vs Players)

Basic Effect:

  • After winning a PVP battle on the world map (up to 5 times, expires after returning to base), Squad Heroes gain bonuses for Attack, Defense, and HP up to 1.6%

Random Stats: 2-3

PvP:

Warmind – Speed Surge

Effect on: PvP (Players vs Players)

Basic Effect:

  • After winning a PVP battle on the world map (up to 2 times, expires after returning to base), Squad march speed increases up to 1.6%

Random Stats: 2-3

PvP:

Warmind – One Against Ten

Effect on: PvP (Players vs Players)

Basic Effect:

  • Reduces attribute penalties when the marching squad has insufficient units up to 30%

Random Stats: 2-3

Windrusher – Attribute Aura

Effect on: PvP (Players vs Players)

Basic Effect:

  • In PVP offensive battles on the world map, for every 8 tile(s) the squad moves (up to 5 times), heroes gain bonuses for Attack, Defense, and HP up to 1%

Random Stats: 2-3

PvP:

Tile:

Windrusher – Lethality Burst

Effect on: PvP (Players vs Players)

Basic Effect:

  • In PVP offensive battles on the world map, for every 8 tile(s) the squad moves (up to 5 times), heroes gain bonuses for Critical Injury Rate. up to 1.6%

Random Stats: 2-3

PvP:

Tile:

Bulwark – Lethality Resistance

Effect on: Garrison

Basic Effect:

  • At the beginning of the Defense Support battle, the Squad Units casualties are reduced up to 2%

Random Stats: 2-3

Defense Support:

Purgator – Attribute Aura

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • At the beginning of the PVE battle, the Squad Heroes gain bonus for Attack, Defense, and HP up to 6%

Random Stats: 2-3

PvE:

Mixed Formation

Effect on: PvP (Players vs Players)

Basic Effect:

  • At the beginning of the battle, for each Troop Type in the squad, Squad Heroes gain bonuses for Attack, Defense, and HP up to 1.5%

Random Stats: 1

There is a corresponding purple card

Damage Reversal

Effect on: PvP (Players vs Players)

Basic Effect:

  • Increases Damage when countered up to 1.28%

Random Stats: 1

There is a corresponding purple card

Damage Reduction Reversal

Effect on: PvP (Players vs Players)

Basic Effect:

  • Reduces Damage Taken when countered up to 2.55%

Random Stats: 1

There is a corresponding purple card

Purgator – Attribute Aura

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • At the beginning of the PVE battle, the Squad Heroes gain bonus for Attack, Defense, and HP up to 3%

Random Stats: 1

There is a corresponding purple card

PvE:

Purgator – Attribute Aura

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • At the beginning of the PVE battle, the Squad Heroes gain bonus for Attack, Defense, and HP up to 1.5%

Random Stats: 0

There is a corresponding purple card, and a corresponding blue card

PvE:

Resource Cards

Resource cards are very similar to Battle cards on many aspects but they focus on resource attributes/buffs.

Resource cards can be of 3 levels (in descending order of importance):

  • Purple:
    • 1 Basic effect + 2-3 random stats
  • Blue
    • 1 Basic effect + 1 random stat
  • Green
    • 1 Basic effect

Reminder: Resource cards will be removed when Season 4 ends and they will be converted to professional EXP

Important things to note:

  • The blue cards are weaker DUPLICATES of the corresponding purple cards.
    For example check the purple and blue “Mixed formation” battle cards: they have the same Basic Effect but with a lower strength
  • There is no blue card that does not exist in a purple variant.
  • Blue cards are optimal candidates to be dismantled to generate Tactical Fragments, but if you don’t have the corresponding purple card it might make sense to keep them.
  • Differently from battle cards, the green variant resource cards have no corresponding blue or purple cards.

Random stats index

Battle cards, in purple and blue variant, have additional buffs focused on resources that are assigned to each card in a random fashion. The buffs are random and immutable. You can however have same named cards with different random stats.

Currently it is tricky to check the random stats of your collected cards, because you need to access the Tactics card overview page and not the Tactics card index. Once you are in the Battle card section you can select each card to see the random stats.

Below you can find the list of all possible boosts that can be assigned as random buffs, it’s just a matter of luck.
There is no way to level up / enhance the random stats %.

All Resource Cards

Let’s now list all resource cards, but we will ignore their random stats section, because as we saw they are randomly assigned to cards.

Master Healer

Effect on: Resources

Basic Effect:

  • Reduce resources required for Healing up to 1.5%

Random Stats: 2-3

Helping Hand

Effect on: Resources

Basic Effect:

  • Extended acceleration received from help up to 4s

Random Stats: 2-3

Warmind – Treasure Hunter

Effect on: PvP (Players vs Players)

Basic Effect:

  • Receives 1 (upgrading increases the quantity of card packs) R-Tier Card Packs after 3 consecutive wins in PVP battles on the world map. This effect only triggers once per march

Random Stats: 2-3

PvP:

Consecutive:

Warmind – Plunder Tycoon

Effect on: Resources

Basic Effect:

  • Boosts the max daily resource plunder limit up to 12%

Random Stats: 2-3

Harvester – Treasure Hunter

Effect on: Resources

Basic Effect:

  • Gain 1 (upgrading increases the quantity of card packs) R-Tier Card Packs after collecting 100k resource ina a single gathering up to 12%

Random Stats: 2-3

Purgator – Treasure Hunter

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • Defeat enough monsters to earn 4 green Card Pack(s). Required kills at current level 11 (upgrading lowers the quantity of killings needed).

Random Stats: 2-3

Purgator – Resource Hunger

Effect on: Resources

Basic Effect:

  • You can earn additional Coins, Food, and Iron after defeating regular World Map zombies like lronhead, Glutton, Miser, and Doom Elites. up to 12%

Random Stats: 2-3

Purgator – Night Snatcher

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • Increased Profession EXP from killing Zombies up to 12 %

Random Stats: 2-3

Bulwark – Treasure Hunter

Effect on: Garrison

Basic Effect:

  • Receives 2 R-Tier Card Pack{s) after winning a Defense Support battle (upgrading increases the number of Card Packs).

Random Stats: 2-3

Defense Support:

Warmind – Treasure Hunter

Effect on: PvP (Players vs Players)

Basic Effect:

  • Receives 1 R-Tier Card Packs after 5 consecutive wins in PVP battles on the world map. This effect only triggers once per march (upgrading increases the quantity of card packs).

Random Stats: 1

PvP:

Consecutive:

Bulwark – Treasure Hunter

Effect on: Garrison

Basic Effect:

  • Receives 2 R-Tier Card Pack{s) after winning a Defense Support battle (upgrading increases the number of Card Packs).

Random Stats: 1

There is a corresponding purple card

Defense Support:

Harvester – Treasure Hunter

Effect on: Resources

Basic Effect:

  • Gain 1 (upgrading increases the quantity of card packs) R-Tier Card Packs after collecting 200k resource in a a single gathering up to 12%

Random Stats: 1

There is a corresponding purple card

Purgator – Treasure Hunter

Effect on: PvE (Players vs Environment[monsters, etc])

Basic Effect:

  • Defeat enough monsters to earn 2 green Card Pack(s). Required kills at current level 11 (upgrading lowers the quantity of killings needed).

Random Stats: 1

There is a corresponding purple card

Gold Digger

Effect on: Resources

Basic Effect:

  • Boost Coin Output up to 3%

Random Stats: 0

Iron Digger

Effect on: Resources

Basic Effect:

  • Boost Coin Iron up to 3%

Random Stats: 0

Agriculture Giant

Effect on: Resources

Basic Effect:

  • Boost Food Output up to 3%

Random Stats: 0

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *