Season 6 – Pre-Season: Season Preview, Alliance Safe Time, Faction Award and Season Boost. Get familiar with the new Seasonal theme!

🐊 Season 6 – Lost Rainforest has a Pre-Season of 2 weeks, similar to all other Seasons.

The game allows you to get familiar with theme of the new season, and it previews some of the main elements.

But this time there are more events available already starting from week 1.

IMPORTANT:

During week 2 of the Pre-season the Capitol Conquest will take place, giving the warzones an opportunity to “choose” the new President. Start talking with your warzone’s alliances to democratically decide who will rule, or prepare for war and seize the presidency by force ☠️

Contents

Pre-Season Week 1

During the first Pre-Season week the following elements of the menu appear:

Season 6 Lost Rainforest menu

Season 6 main timeline tile

This tile allows you to enter the main Season 5 timeline, but currently only a few buttons are available:

Season 6 Lost Rainforest main page

Season Boost (Pre-Season)

This tile reveals the boosts that will be in effect during the Season.

When the Season starts the boosts regarding the heroes will be hidden and they will be shown again when the corresponding hero event happens, enabling the actual corresponding boost.

Season 6 Lost Rainforest - Season Boost 1
Season 6 Lost Rainforest - Season Boost 2

The base skin with buffs this Season is the Enchanted Fungus.

It will be available for purchase starting week 1 day 1 of the actual Season start and not during Pre-Season.

You can see it here in the Season 6 Cosmetics Store section.

Season 6 Enchanted Fungus

The SSR hero that will receive the UR upgrade is Braz!

Season 6 Braz

Season Preview

In Season 6 the Season Preview feature is immediately available during week 1 of the Pre-season. In previous Season we were used to have Season Preview start week 2, but lately this changed for newer servers and now this change is applied also to early servers for upcoming seasons.

For each day of the week, once the goal is met the details are uncovered and you can collect a reward.

Day 1: Ancient Clans

Season 6 Lost Rainforest -   Day 1 - Ancient Clans

This season, Commanders will venture into a brand-new map: the Shadow Rainforest!
In the Shadow Rainforest, the Deepwood Clan and the Wetland Clan each have their/own territories. They develop faction technologies, expand their infrastructure, and frequently engage in warfare.

To unlock this day’s goal:

  • Kill a total of 1000 Zombies on World Map in the warzone

The Season Preview section also provides an overview on how the competition in the Season will evolve:

  • The 8 Warzones are divided into 2 opposing factions
  • Alliances within the same faction cannot fight in Neutral Cities or Outposts
  • When an Alliance captures a City of the opposing faction the City is automatically destroyed, and the Alliance gains Influence points from the distruction
  • At the end of the Season, the faction with higher Influence Points wins

Season 6 Lost Rainforest -   Day 1 -  Season Map
Season 6 Lost Rainforest -   Day 1 -  Season Map Rules

We will explore the faction awards details in its dedicated section: Faction Awards. But below is what the preview section of this day shows.

Season 6 Lost Rainforest -   Day 1 -  Faction Awards
Season 6 Lost Rainforest -   Day 1 -  Faction Awards Rules

Day 2: War Merits & Alliance Pacts

Season 6 Lost Rainforest -   Day 2- War Merits and Alliance Pacts

After joining a faction, Commanders will become involved in
their rivalries. Each faction has its own War Merit reward
system,
and Alliances within the same faction can form an
Alliance Pact to fight together!

To unlock this day’s goal:

  • Complete a total of 500 building upgrade in this warzone

Form Alliance Pact:

  • Alliances within the same faction can form an Alliance Pact when their territories are adjacent.
  • After forming an Alliance Pact, you can benefit from the territorial adjacency provided by the other Alliance.
  • You can also assist in defending Cities of the other Alliance.
  • Both Alliances’ special Alliance Marks are visible to each other, and a 200-member Alliance Pact Chat will be opened.

Cancel Alliance Pact:

  • After successfully forming an Alliance Pact, both Alliances enter a 3-day cooldown, during which no new Alliance Pact can be formed.
  • Unilaterally canceling an Alliance Pact is allowed and does not trigger the Alliance Pact cooldown.
  • If the Alliances do not meet the adjacent territory condition, the Alliance Pact will immediately be invalidated.
  • After canceling an Alliance Pact, all reinforcing troops are automatically recalled and the Alliance Pact Chat is disbanded.
Alliance Pacts
Season 6 Lost Rainforest -   Day 2 - Form Alliance Pact
Season 6 Lost Rainforest -   Day 2 - Cancel Alliance Pact

Two Alliances must meet the follwing conditions to form an Alliance Pact:

  1. Both Alliances must belong to the same faction in the current season.
  2. Each must own at least one Alliance territory that’s adjacent to the other.
  3. Neither side is on [Alliance Pact Cooldown].
  4. Alliance Pacts cannot be formed on War Declaration Days (Wednesday and Saturday).
  5. Forming an Alliance Pact requires mutual consent. An Alliance can only be in a pact with one other Alliance at a time.

Bonuses after forming an Alliance Pact:

  1. Territories held by the friendly Alliance also provide adjacency for your Alliance.
  2. You may send troops to [Reinforce] Cities controlled by your Friendly Alliance.
  3. Notifications from [Alliance War] are visible to both sides.
  4. Both sides can publicly display each other’s specific Alliance Markers (1, 2, 3, 4, 5).
  5. A new Friendly Alliance Chat for up to 200 members will be available.
  6. After forming an Alliance Pact, both sides enter a 3-day cooldown during which they cannot form new Alliance Pacts.

Notes on canceling an Alliance Pact:

  1. Canceling an Alliance Pact does not remove the existing cooldown.
  2. Unilateral cancellation is allowed, and doing so does not trigger a cooldown.
  3. Both Alliances must always maintain at least one mutually adjacent territory (in [Handshake] status). If no territories are adjacent to each other, the Alliance Pact is immediately invalidated.
  4. An Alliance Pact may be invalidated if friendly territories are attacked by another Alliance, but this does not trigger the Alliance Pact cooldown.
  5. When an Alliance Pact ends, all troops sent to reinforce the friendly Cities are recalled, and the Friendly Alliance Chat is closed.
Faction War Rank
  1. During the event, individual total War Merit accumulates whenever you acquire War Merits items through various means. Using War Merit items to make purchases in the shop does not affect the accumulated individual total War Merit.
  2. Once enough individual total War Merit is accumulated, you can be promoted to [Rank].
  3. The higher your Rank, the better your daily stipend rewards and the stronger the War Rank Buffs.
  4. After Rank promotion, you can immediately claim your daily stipend once. Any unclaimed stipends will be sent via Mail.
  5. Some high-level Ranks cannot be promoted directly. They can only be earned through individual season total War Merit based on weekly ranking. Failure to meet the ranking requirements may result in demotion.
  6. Titles, avatar frames, or nameplates associated with high-level Ranks take effect immediately upon promotion.
  7. During the event Results Stage, War Rank Buffs are no longer active, War Merit no longer accumulates, and rankings no longer change.
Season 6 Lost Rainforest -   Day 2 - Faction War Rank
How to obtain War Merits
  • First kill of Doom Elite
  • First kill of Rainforest Zombies
  • Participating in first capture of Fishing Grounds
  • Participating in first capture of Cities
  • Event [Purge Action] ranking rewards
  • Donating Fishing Catch in Alliance Skills
  • Donating Fishing Catch in Faction Technology
  • Reinforcing Cities on the map
  • Winning Treasure Battles in [Beneath the Ruins] (Entry Deposit)
  • [Beneath the Ruins] ranking rewards
  • Faction kill ranking rewards in event [Faction Clash}
  • Participating in destroying enemy faction Cities
  • Faction defense ranking rewards in event [Faction Clash]

Day 3: Rainforest Ruins

Season 6 Lost Rainforest -   Day 3 - Rainforest Ruins

Occasional surprises await in the Shadow Rainforest — daring
explorers can earn great rewards! The fishing catch in the
fishing grounds’are also gifts from nature, so be sure to make
the most of them.

To unlock this day’s goal:

  • Complete a total of 500 Radar Tasks in this Warzone
About beneath the ruins
Season 6 Lost Rainforest -   Day 3 - About Rainforest Ruins
  1. Tap the left and right buttons or the left and right areas of the screen to control character movement.
  2. If the character’s HP drops to 0 or falls off the screen, it is considered a failure.
  3. The character will slowly recover health if they haven’t taken damage for a period of time.
  4. Different types of platforms trigger different effects.
  5. Reaching the bottom of the stage will complete the stage and receive the rewards.
  6. In duel mode, the character does not recover health. Falling off the screen won’t result in death but will cause health loss. The character who reaches the bottom first wins, and only the most recent stage completed that day will count toward the rankings.
About Fishing
  1. Fishing can only be done at Fishing Grounds captured by your faction’s Alliances.
  2. Each fishing attempt consumes baits.
  3. The fish available at a Fishing Ground depend only on its original faction and level, not on its current controlling faction.
  4. The timing bar when casting does not affect the chance of catching fish, only their weight. The closer to the center, the higher the probability of catching heavier fish of the same type.
  5. Fish weight does not affect the Energy gained from donation, and fish of the same type yield the same Energy. 6. When fishing at Fishing Grounds held by other Alliances of your faction, there is a chance the fish may be confiscated by that Alliance. Confiscated fish will not enter your catch inventory but can still unlock entries in the index and update the corresponding fish rankings.
Season 6 Lost Rainforest -   Day 3 -  About Fishing

Day 4: Power Breakthrough

Season 6 Lost Rainforest -   Day 4 - Power Breakthrough

Braz returns to his homeland and completes his promotion! New battles awaken the hero, granting him even greater power!
Tactics Cards return once again!

To unlock this day’s goal:

  • Perform a total of 10000 Hero Recruitments in this Warzone

Main information here:

  • Braz SSR Hero can be upgraded to UR starting from this Season
  • A new functionality of Awakening Heroes will grant heroes even grater power
  • Tactics Cards will be back!

Day 5: Faction Clash

Season 6 Lost Rainforest -   Day 5 - Faction Clash

Faction Clash leaves no survivors! When you capture a City in
an opposing faction’s Warzone, itis automatically destroyed, and you gain Influence Points from its destruction. Destroying a Sanctuary deals a severe blow to the enemy faction!

To unlock this day’s goal:

  • Train a total of 50000 units in this Warzone

We will explore the faction awards details in its dedicated section: Faction Awards. But below is what the preview section of this day shows.

Season 6 Lost Rainforest -   Day 5 - Faction Clash Rules

Rules:

  1. Once the event starts, you can declare war on Cities in enemy faction Warzones on War Declaration Days (Wednesday and Saturday).
  2. After successfully capturing a City in an enemy faction Warzone, it will be automatically destroyed. Destroyed Cities do not count toward your Alliance’s City limit. Destroyed Cities cannot be rebuilt, their territories no longer provide adjacency, and the City’s area belongs to the faction.
  3. After destroying a City, the Alliance permanently gains the City’s [Destruction Influence Points). The higher the City level, the more Influence Points the Alliance gains. 4. If multiple Alliances participate in destroying a City simultaneously, the Alliance that deals more Durability Damage will receive the City’s Destruction Influence Points.
  4. After a City is destroyed, all members of the Alliance receive the City destruction rewards. Commanders who participated in the destruction receive additional participation rewards, and based on Durability Damage ranking, they will also receive destruction ranking rewards.

Day 6: Power of the Altar

Season 6 Lost Rainforest -   Day 6 - Power of Altar

Compete for the Altar! Winning powerful Alliance Skills to give
you an advantage in battle!

To unlock this day’s goal:

  • Login today
Season 6 Lost Rainforest -   Day 6 - Power of Altar Conquest rules

Rules:

  1. After the event starts, every Tuesday at 12:00 server time, the Altar Conquest will open. After capturing the Altar, the corresponding Alliance Skill will be activated.
  1. Capturing the Altar does not require adjacent Alliance territories. Simply enter the Warzone of the Altar to deploy a squad to capture it.
  2. An Alliance is limited to holding 3 Altars. If the Alliance reaches the maximum number of Altars, the forces currently capturing other Altars will automatically return. 4. Due to the restrictions of natural forces, only one of the Snake Altar and the Gust Altar can be held at a time, same for the Echo Altar and the Feather Altar. When an Alliance controls one of these Altars, they cannot capture a conflicting Altar (forces currently capturing the conflicting Altar will also automatically return).
  3. The Altar contest stage lasts for 1 hour. If no Alliance fully captures the Altar by the end of the stage, the Altar will belong to the previous controlling Alliance. If the Altar has never been captured, it will belong to the Alliance with the highest capture progress that meets the capture conditions.
  4. After capturing the Altar, members above R4 can summon [Great River Clan’s Gift], and Alliance members can visit the Altar to claim their reward.
  5. One hour before the Altar Conquest starts, the Altar cannot be abandoned.

Day 7: Lost Rainforest

Season 6 Lost Rainforest -   Day 7 Pre-season

Faction conflicts are escalating.

The new season: Lost Rainforest is about to begin…

To unlock this day’s goal:

  • Login today

Daily goal rewards

Once a daily goal has been completed (it is a warzone goal, not an individual) you can collect some rewards, clicking on the chest icon with the red dot:

Alliance Safe Time

This feature is immediately available at week 1 start, and we already know it from Season 5.

Season 6 Lost Rainforest Pre-Season - Alliance Safe Time

Once again we will face multiple slots of battles, they are the same as previous seasons.

You can choose which slot of battle will be your Alliance Safe Time, during which your Cities and Strongholds CANNOT be attacked.

Unfortunately, even in this Season, the slots are fixed and not dynamic or depending on your timezone or account region.

You can set now the Alliance Safe Time ahead of Season start, but you will be able to change it during the Season too going to: Alliance -> Settings -> Alliance Safe Time.

Season 6 Lost Rainforest Pre-Season - Alliance Safe Time - Battle Ready time
Season 6 Lost Rainforest Pre-Season - Alliance Safe Time - Rules
Season 6 Lost Rainforest Pre-Season - Alliance Safe Time - Rules 2

Clicking on the Set Time button the following settings page will appear:

Season 6 Lost Rainforest Pre-Season - Alliance Safe Time - Set alliance safe time
Season 6 Lost Rainforest Pre-Season - Alliance Safe Time - set alliance battle  ready time

Faction Awards

In Season 6 the well known faction competition returns, but it is way more advanced then it was in previous Seasons.

But let me tell you right away: You will NOT be able to choose with which other warzones you will be in the same faction!The game will automatically create 2 groups of 4 Warzones, and in each group the most powerful is designated as the “Faction Leader”.

So the Faction Awards event, available from day 1 of Pre-Season, has the goal to assign the 2 Warzone groups to the 2 factions: 
Deepwood Clanand Wetland Clan.

The Factions

Deepwood Clan

The Deepwood Clan dwells in the ancient forests at the heart of the Lost Rainforest, sheltered by towering trees and the ever-present mist. Their stag totem symbolizes pride, honor, and
indomitable vitality. Clan members follow the ancient maxim “The strong are the protectors,” valuing hunting and combat, and seeing courage in battle as proof of glory. For centuries, the
Deepwood Clan has considered itself the true heir of the forest, regarding the Wetland Clan as underminers of order. Swift in action and skilled in ambushes and woodland tactics, they are natural forest hunters — and one of the most resilient and
unbreakable forces in war.
Deepwood Sanctuaries are the core buildings of the Deepwood Clan. They are located in the Central Area within Deepwood Clan Warzones and are key strategic targets for the Wetland Clan.

Deepwood Sanctuary
Wetland Sanctuary

Wetland Clan

The Wetland Clan, dwelling in the lowlands and deep swamps of the Lost Rainforest, are masters of patience and ambush. Their crocodile totem symbolizes calm, patience, and explosive lethality.
They follow the creed “Survival is truth,” valuing survival and resource control over glory. The Wetland Clan knows the waterways and hidden currents well, excelling in traps, toxins, and
aquatic combat, making them nearly unbeatable in mud and mist. For generations, they have regarded the Deepwood Clan as glory-obsessed brutes, believing that those who wait in the dark for the
right moment are the ones who truly understand the rainforest.

Wetland Sanctuaries are the core buildings of the Wetland Clan. They are located in the Central Area within Wetland Clan Warzones and are key strategic targets for the Deepwood Clan.

The faction and the map

At the beginning of the Season the alliances will not be teleported randomly on the map.

They will be teleported to their corresponding faction dedicated zones on the map as you can see in this image.

The Central Area belongs to the Great River Clan. The Altar building there can be captured without requiring adjacent Alliance territories. Capturing it grants Alliance Skill(s).

The Ancestral Temple, located at the heart of the Central Area, is the highest honor in the Shadow Rainforest. The faction that captures it will gain large amount of Influence Points.

Season 6 Faction and map

Faction Awards Stages

Let’s now explore the Faction Awards event.

The Faction Awards event, as usual, evolves through multiple stages:

  • Phase 1:Faction Selection Stage
  • Phase 2: Faction Reveal Stage
Faction Selection Stage

On Monday, day 1 of the first week of the Pre-Season, the Faction Selection Stage starts.
The overall duration of this phase is 3 days.

Alliances will find themselves already split into 2 groups, with designated Faction Leader. Each alliance has also a number (No.1, No.2,etc) that identifies what location they are going to be teleported in based on the faction selection and the faction map

In the image on the side you can see that Faction Leaders are warzones #61 and #43.


Season 6 Pre-Season - Faction Selection Stage
The Faction Selection rules

Rules are quite simple for the faction selection, and they are somehow similar to previous Seasons:

  1. After the event begins, the 8 Warzones will be evenly divided into two groups. The highest-power Warzone in each group becomes the Faction Leader.
  2. The Faction Leader (President) can select a pattern in the event interface. At the end of the faction selection phase, the chosen patterns by both Presidents determine the affiliation of each faction.
  3. Once the factions are determined, Warzones are assigned to the corresponding map areas according to their numbers within the faction (numbers can be viewed in the event interface).
  4. During the faction selection phase, the Faction President can change the selected pattern, with a 12-hour cooldown between changes. If no pattern is selected by the end of the faction selection phase, a pattern will be randomly assigned.
  5. During the faction selection phase, only the Faction President can see the pattern they chose. During the faction announcement reveal phase, all Commanders can view thefinal patterns selected by both Faction Leaders, as well as their pattern selection history.
Season 6 Pre-Season  - Faction Awards
Season 6 Pre-Season  - Faction Awards rules
Season 6 Pre-Season  - Faction Awards - Pattern rules
Faction Reveal Stage

The Faction Reveal Stage starts day 4, and it will unveal the destiny of all warzones, showing to which Clan each Warzone group belongs.
It is possible to also check the Change History, the pattern change decided by each Faction President.

In the Faction Reveal Stage, the event page will show the final disposition on the map of each warzone. The event will end with the end of the Pre-Season.

Season 6 Pre-Season  - Faction Awards - Faction Reveal Stage
Season 6 Pre-Season  - Faction Awards - Faction Reveal Stage - Change History

Pre-Season Week 2

During the second week of the Pre-Season, no additional tiles will appear in the Season 6 tile menu.

All the events that started in week 1 will still be available until the end of week 2.

The only additional event available in week 2 is:

Pre-Season Capitol Conquest

Day 1 of Week 2 of Pre-Season the Capitol Conquest will be announced, and it will take place day 5 at 12:00 Server time.

The event is the usual capitol conquest but in this case, being it during the Pre-season period, there is NO need for an alliance to own an adjacent land (city or stronghold) to participate in the challenge.

So all the alliances can compete for the Capitol, and the winner will stay in the Capitol for the whole off-season period.

A few important notes about this event:

  • When the event starts the capitol buffs will not be available until the capture of the Capitol
  • When the event starts the president will lose its power and position
  • To attack the capitol you will lose the shield as first attackers. Once the capitol is being garrisoned by your alliance, you don’t lose the shield to garrison it
  • It is possible to defend the Capitol with up to 100 squads
  • It is possible to earn Honor Points only until the stage in which it says “Outcome settled”

To know more about the Officials and the buffs, the rules and how to take advantage of them please read the dedicated guide about the Capitol and the buffs.

CAPITOL CONQUEST RULES:

  1. During the season, Alliances must hold land directly adjacent to Capitol to participate in the battle after it opens.
  2. In the pre-season, settlement stage or after the season ends, Alliances can compete for Capitol without needing adjacent territory.
  3. The battle lasts up to 4 hours. The Alliance that reaches 100% capture progress or has the highest capture progress at the end of the countdown will win.
  4. The winning Alliance’s leader will be appointed as President.
  5. Near the Capitol lies Contaminated Land. Entering this area disables radar, shields, and halts all world exploration activities.

One important thing to do is to try to max the Honor points, to do so you can either attack the capitol or send your squads in the mud area to either attack other squads or get attacked by other squads. The more troops you kill or get killed in the mud area the more Honor Points you earn.

Once the outcome is settled, the new President will be able to send out the President’s Awards. There are no restrictions on who can receive these rewards, the President might choose to send them to allies or other alliances that accepted the President rotation for example.

Once the Prep Stage countdown reaches 0, the Capitol will be open for combat day 5 at 12:00 Server time, and it will last 4 hours.

And just to be clear: the Capitol is the Grand Nexus, you can reach it clicking on “View Capitol” button.

Frequently Asked Questions

1. How does Last War Season 6 Pre-Season work?

Answer: Season 6 Pre-Season lasts 2 weeks and unlocks key tiles in week 1: Season Preview, Boosts, Faction Awards and Alliance Safe Time. Week 2 keeps them active and adds a special Capitol Conquest without adjacency requirements.

Learn more about the Season 6 pre-season overview

2. What unlocks in Last War Pre-Season week 1?

Answer: From day 1 you get the Season 6 timeline tile, Season Preview, Season Boost, Faction Awards and Alliance Safe Time. All of them stay active through both weeks, so you can start planning factions, boosts and protection early.

See Pre-Season Week 1 details

3. How do Season 6 timeline tile buttons work?

Answer: The main Season 6 tile lets you preview story, grouping, rules and rewards. You can see which 8 warzones are grouped, read week 1 manual rules and preview season rewards before they unlock, helping alliances plan targets and diplomacy.

Learn more about the Season 6 main timeline tile

4. How to use Last War Season 6 boosts?

Answer: Open the Season Boost tile to preview all seasonal buffs, including Enchanted Fungus base skin stats and Braz’s UR upgrade. Hero-related boosts hide once the season starts and reappear with their hero events, so time your investments around them.

Learn more about Season 6 pre-season boosts

5. How do Ancient Clans factions affect Season 6?

Answer: Season 6 splits 8 warzones into Deepwood and Wetland factions. Same-faction alliances can’t fight for Neutral Cities. Destroying enemy faction Cities grants Influence Points, and the faction with the highest Influence at season end wins overall.

See Ancient Clans preview details

6. How to form Alliance Pacts in Season 6?

Answer: Two alliances in the same faction can pact if they own at least one adjacent territory each and are not on 3‑day pact cooldown. Pacts share adjacency, allow city reinforcements, open a 200‑member chat and sync Alliance War notifications.

Learn more about Alliance Pacts mechanics

7. How to earn War Merits fast in Season 6?

Answer: War Merits come from first kills of Doom Elites and Rainforest Zombies, first captures of Fishing Grounds and Cities, Purge Action rankings, donating fish, reinforcing Cities, Beneath the Ruins rewards and Faction Clash kill/defense rankings.

See all War Merit sources explained

8. How does Last War Alliance Safe Time protect us?

Answer: Alliance Safe Time lets leaders pick one fixed battle slot where alliance Cities and Strongholds cannot be attacked. Set it via Alliance → Settings → Alliance Safe Time. You can adjust it during the season to match your members’ activity.

Learn more about Alliance Safe Time rules

9. How are factions and map positions decided?

Answer: Eight warzones are auto-split into two groups. The strongest in each becomes Faction Leader and chooses a pattern during the 3‑day selection stage. Final patterns decide which warzone joins Deepwood or Wetland and where each spawns on the map.

See Faction Selection Stage details

10. How does Pre-Season Capitol Conquest differ?

Answer: In week 2 Pre-Season, any alliance can fight for Capitol without adjacent land. Battle lasts up to 4 hours; highest capture wins and leader becomes President. Fight in contaminated mud to farm Honor Points before the “Outcome settled” stage.

Learn more about Pre-Season Capitol Conquest rules

What’s next?

Now that you’ve explored the Season 6 Pre-Season, it’s time to gear up for the real thing!

Dive deeper with these resources:

Right here on the side, you can find links to all the Season 6 guides. Enjoy exploring this new adventure!

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