In this article all missions of Season 4 week 1 will be explained.
🌸 Season 4 – Evernight Isleguides are divided into more articles to keep these guides mobile friendly:
- Season 4 – Main Overview
- Weeks guides: Week 1 , Week 2, Week 3 , Week 4, Week 5, Week 6, Week 7, Week 8
- Season 4 – Game modes
- Season 4 – The Ultimate Strategy Guide
- Season 4 Professions
- Season 4 Tactics Card
Contents
Week 1
There are 6 main missions in the first week, they unlock at different times.
All missions share the fact that they have:
- a reward chest goal, that is an activity performed by the whole warzone to accumulate points to unlock the reward chest. Once this goal is completed the mission goal is unlocked (unless specified otherwise)
- a mission goal that is the expected outcome and progression in the game (some of them are paired with a season event of the season)



There are additional missions available through the Season 4 tile menu:
- Purge Action
- Digging Stronghold Clash
- Maneki-neko Light on
- Blood Night Descends
- S4 City Clash
- Lucius’ Exclusive Weapon (starting day 4 week 1)
- Magatama shop (starting day 2 week 1)
These tiles will be added to the tiles when the corresponding event starts.


Week1-01: Optoelectronic Lab


This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
Once the donation progress bar is filled you will be able to build the Optoelectronic Lab .
The Optoelectronic Lab allows you to enhance your resistance to virus,to defeat Elite zombie and Digging Stronghold protectors. You can level it up using Quartz . Usually the donation progress bar gets filled easily within the first day.
Read more about it in the Optoelectronic Lab section.
Reward chest goal
All warzones work together to donate a total of 1 M food to unlock the main goal.

Based on the amount donated by each player there is an individual donation ranking with rewards

Week1-02: Quartz Workshop


This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
Once the donation progress bar is filled you will be able to build the Quartz Workshops.
Multiple Quartz Workshops are available. To unlock them level up the previous Quartz Workshops (they are named Quartz Workshop I / II / III / IV ). To level them up you need stone , so refer to the article about the new resources in season 4 to know how to retrieve it.
Read more about it in the Quartz Workshop section.
Reward chest goal
All warzones work together to donate a total of 2 M coins to unlock the main goal.

Based on the amount donated by each player there is an individual donation ranking with rewards

Week1-03: Alliance Center


This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
Once the donation progress bar is filled you will be able to build the Alliance Center.
To achieve that goal go to Alliance button -> Alliance Center -> click on the coordinates to locate the Alliance Center in map. Send your squad to repair the Alliance Center, similarly to how in Season 3 you repair the Alliance Center. The repair must be initiated by an R4/5.
Once the Alliance Center is built, it provides buffs to all alliance members within its alliance territory.
Read more about it in the Alliance Center section
Reward chest goal
All warzones work together to donate a total of 3 M iron to unlock the main goal.

Based on the amount donated by each player there is an individual donation ranking with rewards

Week1-04: Tactical Cards


This mission will start day 2 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
Once the donation progress bar is filled you will be able to access the new Feature: Tactics Cards
Reward chest goal
All warzones work together to donate a total of 1 M Iron to unlock the main goal.

Week1-05: City Ready for War (Level 1)


This mission will start day 3 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 1 cities, it is delayed by 12 hours, and will start in correspondence with the Season 4 week event called City Clash S4, so at reset + 12 hours.
Check out the whole Season 4 City capture schedule in City Clash S4.
Reward chest goal
All warzones work together to Capture 10 Digging Strongholds in total

Week1-06: City Ready for War (Level 2)


This mission will start day 6 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 2 cities, it is delayed by 12 hours.
Check out the whole Season 4 City capture schedule in City Clash S4.
Reward chest goal
All warzones work together to Capture 10 Digging Strongholds in total
Purge Action
This mission will start day 1 of Week1 and it lasts 7 days in total.

After the event starts, the time commanders first killed the highest level Zombie in the new season is recorded and ranked.
The higher the level of the Zombie killed by the commander, the higher the ranking. When the level of the Zombie killed is the same, the commander who kills faster ranks higher. Rewards are based on the commander’s ranking at the time of event settlement, the higher the ranking, the better the rewards.




During the event, settlements are made daily, and ranking rewards are delivered via mail.








Digging Stronghold Clash
This mission will start day 1 of Week1 and lasts 13 days in total.

After the event starts, the time consumed by the Alliance to capture the Digging Strongholds is recorded and ranked.
The higher the level of the Digging Strongholds captured by the Alliance, the higher the ranking. When the level of the Digging Strongholds captured is the same, the Alliance that captures faster ranks higher.




During the event, settlements are made daily. Rewards are based on the Alliance’s ranking at the time of event settlement, the higher the ranking, the better the rewards. Ranking rewards are delivered via mail.







Lucius’ Exclusive Weapon
Starting from day 4 of week 1, the new Exclusive Weapon for Lucius will be unlocked.
The Lucius’ Exclusive Weapon Battle Pass will be available for purchase for only 7 days.


One prerequisite to use Lucius’ Exclusive Weapon it to have Lucius’ Tier at 5 ⭐️, but you can purchase Lucius’ Exclusive Weapon Battle Pass even before meeting this condition and all items will be stored in your inventory.
It is highly suggested to purchase Lucius’ Exclusive Weapon Battle Pass if you have intention to use Lucius’ Exclusive weapon in the future, as some items included in this pass are cheaper than purchasing them afterwards.
To activate the weapon you have to use the following items:
- 50 Lucius’ Exclusive Weapon named shards
After activation you can also use the following items to level up the weapon:
- Universal Exclusive Weapon shards

You can find 70 Lucius’ Exclusive Weapon shards in the Lucius’ Exclusive Weapon Battle Pass, enough to activate the weapon and to bring it to level 2.
Lucius’ Exclusive weapon details
- Levels: up to 30 (it will be very expensive in terms of items to bring it up to level 30)
- Boosts: Hero HP, Attack and Defense. All-Damage resistance.
- Additional boots: Increases Lucius’ skills max level to 40
In this video you can see Lucius’ Exclusive Weapon Battle pass and the preview of the attributes of the Exclusive Weapon
Maneki-neko Light On
This event starts day 1 of week 1 and lasts for 48 days.
This is basically the same event as Supply Collections and Desert Artifacts.
Claim daily limit for Large Maneki-neko: 5. Mini ones are not affected.











Blood Night Descends
Blood Night Descends is a new game play that will last for the whole duration of Season 4. It starts day 2 of week 1.
It makes the game more active and it evolves in time through different stages that unlock additional game plays.
Week 1 only Stage 1 unlocks. Week 2 Stage 2 unlocks.
I will soon create a dedicated guide to this game play with all the details.










Stages
Stage 1
- During the Blood Night, Zombies and Doom Elites will wander around. If the base is in the Light state, it will be immune to their active attacks.
- During the Blood Night, you can search for Blood Night Zombies. The first kill reward for Blood Night Zombies is independent.

Stage 2
- During the Blood Night, the Wandering Oniwagon will appear in the world, which cannot be attacked while moving.
- Use the skill [Disruption Mine] to destroy the armor of the
Wandering Oniwagon. When their armor reaches 0, rally attacking towards them is available. - Once the Wandering Oniwagon is destroyed, a Kappa will appear. Eliminate the Kappa to obtain epic tactics cards.

Blood Night Descend
When the Blood Night Descends a few things happen: zombie and Doom Elites become stronger and more resistant.






World zombies start walking on their own, they will attack bases that are in the darkness.
During Blood Night Descend you will be able to do first kills again starting from level 1, so take advantage of that and kill boss zombies and collect the tactic cards they will drop (max 5 daily). The First kills is global, meaning that if during one blood moon descend you do first kills of level 1 to 4, than you can continue the next blood night descend from level 5.

City Clash S4
With this event the capture of cities within your own warzone starts.
This event is structured to last until all city levels unlock.
Each time a new level needs to be unlocked there will be a countdown for it on this event page.
The event starts day 3 at 12:00 p.m. server time.


Rules:
- Once the territory is connected to the City, R5/R4 members of the Alliance can declare war on the City.
- After the declaration, Cities can be captured. Only one City can be targeted by each Alliance at a time.
- Without Digging Strongholds or Cities, an Alliance must first capture a Lv. 1 Digging Stronghold. Connected territories allow further declarations.
- Troops will be affected by virus during sieges. Please increase troop Virus Resistance to reduce impact.
- Siege battles are risky, with a portion of units dying directly. The specific ratio is detailed on Cities.
- There will be first-time City capture rewards for participants. Alliance members will also receive City rewards. Alliances receive Loot chests as well, distributed by R5 or R4.
- After capturing a City, all Alliance members get buffs. The City enters a protected state for a period, during which it can’t be declared war upon by others.
- When a city is captured by another Alliance, it also enters a protection period(~ 6 days). Abandoning a city does not reset the protection countdown.
- After declaring war on a city you’ve abandoned, there’s a waiting period (~ 5 days)
City Level unlock timing:
- Level 1: week 1 day 3 + 12 hours
- Level 2: week 1 day 6 + 12 hours
- Level 3: week 2 day 3 + 12 hours
- Level 4: week 2 day 6 + 12 hours
- Level 5: week 3 day 3 + 12 hours
- Level 6: week 3 day 6 + 12 hours
- Level 7: week 4 day 7 + 12 hours












Rewards for City captures:
Whenever a City is captured for the first time it gives interesting rewards, but which rewards you receive depend also on your participation (Thanks Friendly fire for screenshots and info):
- If you don’t participate in the city capture you will only receive some seasonal resource in your mail, they are received by all the members of the alliance
- If you do participate in the city capture you will also receive the participation rewards.
- Additionally based on the reduced durability of the city alliance members receive diamonds rewards
You participated in the city capture: participation rewards + member rewards

You didn’t participate in the city capture: only the “Current Rewards”

Based on the reduced durability of the city alliance members receive diamonds rewards
