In this article all missions of Season 5 week 1 will be explained.
🤠 Season 5 – Wild West guides are divided into more articles to keep these guides mobile friendly:
- Season 5 – Main Overview
- Season 5 – Pre-Season
- Week 1 , Week 2, Week 3 , Week 4, Week 5, Week 6, Week 7, Week 8
- Season 5 – Professsions
- Season 5 – The Ultimate Strategy Guide
- Season 5 Tips, tricks and cheats
Contents
Week 1
There are 6 main missions in the first week, they unlock at different times.
All missions share the fact that they have:
- a reward chest goal, that is an activity performed by the whole warzone to accumulate points to unlock the reward chest. Once this goal is completed the mission goal is unlocked (unless specified otherwise)
- a mission goal that is the expected outcome and progression in the game (some of them are paired with a season event of the season)



There are additional missions available through the Season 5 tile menu:
- Purge Action
- Bank Stronghold Conquest
- CrystalGold Shop (starting day 2 of week 1)
- Fiona’s Exclusive Weapon (starting day 4 week 1)
- S5 City Clash
Some tiles will be added to the tiles when the corresponding event starts.


Week1-01: Secret Weapon: Special Coffee


This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
Once the donation progress bar is filled you will be able to build the Caffeine Institute.
The Caffeine Institute allows you to enhance your resistance to virus,to defeat Elite zombie and Bank protectors. You can level it up using Coffee
. Usually the donation progress bar gets filled easily within the first day.


Read more about it in the Caffeine Institute section.
Reward chest goal
All warzones work together to repair Caffeine Institutes

Week1-02: High Noon


This mission will start day 2 of Week1. It will last for 48 days.
Both reward chest and mission goals are immediately available.
Mission goal

This mini-game is very amusing, because the logic is self-explanatory and each stage has a different setup.
There are 2 modes:
- Challenge, immediately available
- Duel Mode, that will be unlocked week 3
Every day 5 stages will unlock, they are usually quite easy to clear, the only difficult one is the 5th of each day (so 5th, 10th, 15th, etc. stages).
From this page you can access rules and rankings.
Rules
The rules are simple: you need to shoot down the enemies before finishing the bullets. The less bullets and time you use the higher the ranking.


It’s easier to understand the game watching a stage than reading the rules, so here we go:

In this mini-game you are Venom and you have to shoot at enemies, based on the stage there might be just one enemy or multiple.
On the bottom of the screen you can see your bullet count:

You drag the aim of Venom and once you release it will shoot the bullet, if the enemy is hit you clear the stage.
If you fail to clear the stage you can restart it.
Levels and solutions:
Some stages are quite tricky, so if you want to succeed use the videos below to know how to clear the stages:
Stages 1-30: (Week 1)
Soon more videos will be available
Duel mode:
If you are curious about the duel mode, just know that you can win a lot of CrystalGold, check out the video below. Basically you bet a certain amount of CrystalGold and if you win you get the amount from your opponent.
This feature will unlock week 3.
Rewards
There are rewards for each stage that is cleared, regardless of how many bullets you are using. For each stage you will see the available rewards when you start the stage .
There are additional rewards based on the rankings, check the next paragraph to know more about it.
If you fail a stage you can simply retry it.
IMPORTANT: when you are playing the 5th stage (or the 10th, 15th, 20th, etc) try to use the least amount of bullets as that will be used for the daily rankings.


The cowboy hat is a gift, once won it will be available in the gift section of your inventory:


Rankings
There are daily rankings that provide daily rewards. Only the 5th stage of each day contributes to the daily ranking, so it does not matter how many bullets or time you used in the other stages, only the daily 5th one is taken into consideration.




You will receive a mail with the ranking rewards.
Contribution ranking
To unlock the High Noon mini-game you can contribute with coins or diamonds. Based on the contirbution you can gain some rewards



Reward chest goal
All warzones work together to donate a total of 1 M coins

Week1-03: Capture the Bank


This mission will start day 1 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
The main goal of the mission is to capture Bank Strongholds. They follow more or less the logic of previous Seasons Strongholds, but they have additional features.
All details can be found in the Bank Stronghold section
Reward chest goal
All warzones work together to capture 20 Banks

Week1-04: Finance Tycoon


This mission will start day 2 of Week1.
Both reward chest and mission goals are immediately available.
Mission goal
The goal of this mission is to start the competition “CrystalGold Tycoon”.
The competition rewards weekly based on the current ranking and it is based on multiple activities:
- Bank Investments
- Bank Plunder
- Shooting Duel (High Noon)
- Warzone Train Trades


In the bottom of the page you can access records of the activities that earned you CrystalGold:




Rewards
There are a lot of rewards for the rankings:























CrystalGold Tycoon Rankings
Let’s explore the rankings, there are alliance and individual ones:
Alliance Ranking




Individual Ranking





Bank Deposits Ranking
The week 3 mission has a ranking based on bank deposits performed during that week.


Reward chest goal
Total CrystalGold earned by Commanders through Bank Deposits reaches 5M

Week1-05: Lv. 1 City Ready for War


This mission will start day 3 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 1 cities, it is delayed by 12 hours, and will start in correspondence with the Season 5 week event called City Clash S5, so at reset + 12 hours.
Check out the whole Season 5 City capture schedule in City Clash S5.
Reward chest goal
All warzones capture 10 Lv. 1 Cities
Week1-06: Lv. 2 City Ready for War


This mission will start day 6 of Week1.
The reward chest goal is immediately available, the mission goal is delayed by 12 hours.
Mission goal
The main goal of the mission is to capture Level 2 cities, it is delayed by 12 hours.
Check out the whole Season 5 City capture schedule in City Clash S5.
Reward chest goal
All warzones capture 10 Lv. 2 Cities
Purge Action
This mission will start day 1 of Week1.
After the event starts, the time commanders first killed the highest level Zombie in the new season is recorded and ranked.

The higher the level of the Zombie killed by the commander, the higher the ranking. When the level of the Zombie killed is the same, the commander who kills faster ranks higher. Rewards are based on the commander’s ranking at the time of event settlement, the higher the ranking, the better the rewards.
During the event, settlements are made daily, and ranking rewards are delivered via mail.


Instructions:
There are different types of zombies and they spawn in different parts of the map and they unlock at different times.


Stages
This event is divided in stages:
- Stage 1: Dancer Zombies (lv 1-60), starts day 1 week 1
- Stage 2: Sheriff Zombie (lv 60-90), starts day 1 week 2
- Stage 3: Cowboy zombies (lv 91-120), starts day 1 week 4
Stage 1:

Stage 2:

Stage 3:

Purge Action Ranking






Digging Stronghold Clash
This mission will start day 1 of Week1 and lasts 28 days in total.

After the event starts, the time consumed by the Alliance to capture the Bank Strongholds is recorded and ranked.
The higher the level of the Digging Strongholds captured by the Alliance, the higher the ranking. When the level of the Digging Strongholds captured is the same, the Alliance that captures faster ranks higher.
During the event, settlements are made daily. Rewards are based on the Alliance’s ranking at the time of event settlement, the higher the ranking, the better the rewards. Ranking rewards are delivered via mail.


Rules




Rewards



Fiona’s Exclusive Weapon
Starting from day 4 of week 1, the new Exclusive Weapon for Fiona will be unlocked.
The Fiona’s Exclusive Weapon Battle Pass will be available for purchase for only 7 days.


One prerequisite to use Fiona’s Exclusive Weapon it to have Fiona’ Tier at 5 ⭐️, but you can purchase Fiona’s Exclusive Weapon Battle Pass even before meeting this condition and all items will be stored in your inventory.
It is highly suggested to purchase Fiona’s Exclusive Weapon Battle Pass if you have intention to use Fiona’s’ Exclusive weapon in the future, as some items included in this pass are cheaper than purchasing them afterwards.
To activate the weapon you have to use the following items:
- 50 Fiona’s Exclusive Weapon named shards

After activation you can also use the following items to level up the weapon:
- Universal Exclusive Weapon shards

You can find 70 Fiona’s Exclusive Weapon shards
in the Fiona’s Exclusive Weapon Battle Pass, enough to activate the weapon and to bring it to level 2.
Fiona’s Exclusive weapon details
- Levels: up to 30 (it will be very expensive in terms of items to bring it up to level 30)
- Boosts: Hero HP, Attack and Defense. All-Damage resistance.
- Additional boots: Increases Lucius’ skills max level to 40
In this video you can see Fiona’s Exclusive Weapon Battle pass and the preview of the attributes of the Exclusive Weapon
City Clash S5
With this event the capture of cities within your own warzone starts.
This event is structured to last until all city levels unlock.
Each time a new level needs to be unlocked there will be a countdown for it on this event page.
The event starts day 3 at 12:00 p.m. server time.

Day 1 and 2 of week 1 you will see a teaser for this event:


Rules:
- Once the territory is connected to the City (including diagonally), R5/R4 members of the Alliance can declare war on the City during war declaration time
- After the declaration, Cities can be captured. Only one City can be targeted by each Alliance at a time. Losing the territory linked to the city mid-way through a war declaration will abort the declaratoin and prevent the capture of the target city
- Without Bank Strongholds or Cities, an Alliance must first capture a Lv. 1 Bank Stronghold. Connected territories allow further declarations.
- Troops will be affected by toxins during sieges. Please increase troop Virus Resistance to reduce impact.
- Siege battles are risky, with a portion of units dying directly. The specific ratio is detailed on Cities.
- There will be first-time City capture rewards for participants. Alliance members will also receive City rewards. Alliances receive Loot chests as well, distributed by R5 or R4.
- After capturing a City, all Alliance members get buffs. The City enters a protected state for a period, during which it can’t be declared war upon by others.
- When a city is captured by another Alliance, it also enters a protection period. Abandoning a city does not reset the protection countdown.
- After declaring war on a city you’ve abandoned, there’s a waiting period.
- The number of Bank Strongholds and Cities that can be captured each day is limited. The total number of Cities your Alliance controls increases your capture limit of Bank Strongholds. You can view the exact limits in the [Alliance] -> [Alliance City] section.
City Level unlock timing:
- Level 1: week 1 day 3 + 12 hours
- Level 2: week 1 day 6 + 12 hours
- Level 3: week 2 day 3 + 12 hours
- Level 4: week 2 day 6 + 12 hours
- Level 5: week 3 day 3 + 12 hours
- Level 6: week 3 day 6 + 12 hours
- [More will be added soon]










Rewards for City captures:
Whenever a City is captured for the first time it gives interesting rewards, but which rewards you receive depend also on your participation:
- If you don’t participate in the city capture you will only receive some seasonal resource in your mail, they are received by all the members of the alliance
- If you do participate in the city capture you will also receive the participation rewards.
- Additionally based on the reduced durability of the city alliance members receive diamonds rewards
You participated in the city capture: participation rewards + member rewards

You didn’t participate in the city capture: only the “Current Rewards”

Based on the reduced durability of the city alliance members receive diamonds rewards

