In 🌸 Season 4 – Evernight Islethe Level Cap for professions is at Lv.100 and new seasonal skills are available.
If you are looking for professions for other Seasons you can find them in these articles:
Contents
Overview
Professions in Season 4 work the same way they did in earlier seasons.
2 professions are available:
- Engineer
- War Leader
Diplomat is still not available.
The Profession Level cap for Season 4 is 100, same as Season 3, and this allows everyone now to catch up if they weren’t able to reach level 100 in Season 3.

Profession items
It is possible to earn some Profession related items completing some Season Individual Goals, specifically:
- S4 Skill Points: Reaching 96 and 336 hours in light state
- Profession Skill Reset Book: Reaching 96, 496 and 576 hours in light state
- Profession Change Certificate: Reaching 216 hours in light state






Seasonal Skills
In Season 4, 18 Seasonal Skills are available, and they are strictly related to the game-plays of the current Season.
Engineer and War Leader have the exact same Seasonal Skills as usual, so below I only show screenshots from Engineer.






Seasonal Skills Details
Let’s now take a look at the skill details and how they work.
Combat Experience
Profession Level: 1
Max Skill Levels: 3
Increased Profession EXP from killing monsters on World Map.
Levels:
- Level 1: 20%
- Level 2: 40%
- Level 3: 60%

Building Inspiration I
Profession Level: 5
Max Skill Levels: 3
Increased Profession EXP from upgrading Season building
Levels:
- Level 1: 5%
- Level 2: 10%
- Level 3: 15%

Double Exchange
Profession Level: 10
Max Skill Levels: 3
Exchange two types of seasonal resources at 1:2 ration, consuming 5.000 (up to 25.000) and gaining 10.000 (up to 50.000), with a cooldown of 47.5 hours
Levels:
- Level 1: 5.000
- Level 2: 15.000
- Level 3: 25.000

Contaminated Land Teleport
Profession Level: 15
Max Skill Levels: 1
Gain a free Contaminated Land Teleport every 47.5 hours without consuming items, up to 1 stored at a time.
Levels:
- Level 1: 1

Professional Insights
Profession Level: 25
Max Skill Levels: 5
Use to instantly gain 2% (up to 10%) of your current level’s Profession EXP, up to a maximum of 100,000, with a cooldown of 23.5 hours.
Levels:
- Level 1: 2%
- Level 2: 4%
- Level 3: 6%
- Level 4: 8%
- Level 5: 10%

Trade Discount
Profession Level: 30
Max Skill Levels: 1
Enjoy extra discounts when purchasing items from Trade Posts.
Levels:
- Level 1: 10%

Top Up EXP
Profession Level: 35
Max Skill Levels: 1
After the electrician powers up the units
in the world and returns home, they will
earn additional Profession EXP equal to
the charging power * 1. The daily limit is
100000 points.
Levels:
- Level 1: 100,000

[TO ADD AN EXAMPLE ON HOW TO USE]
Fragile Spell
Profession Level: 45
Max Skill Levels: 1
When Desert Protectors defeat an enemy base, they reduce the target base’s max durability by 1,000 (up to 5000)
Levels:
- Level 1: 1,000

Shrinking Spell
Profession Level: 50
Max Skill Levels: 1
When Desert Protectors defeat an enemy base, they reduce the visual size of the target base by 15% stacking up to 5 times.
Note: this has been increased from 10% to 15%
Levels:
- Level 1: 15%

To acquire this skill it is mandatory to first acquire “Fragile Spell”.

You can see in this picture how the skill reduces the visual size of the targeted commander’s base:

Blood Night Hunter
Profession Level: 60
Max Skill Levels: 1
After Blood Night Descends, you can use it to become a Blood it Hunter (week 2 with the appropriate event), gaining exclusive Buffs until eliminated or the event ends, with a cooldown of 71.5 hour(s) (unaffected by the One More Time Skill).
Levels:
- Level 1: 1

[TO ADD AN EXAMPLE ON HOW TO USE]
Blood Night Hunter Teleport
Profession Level: 65
Max Skill Levels: 1
After becoming a Blood Night Hunter, you gain one [Hunter Teleport] count every 60 second(s) (unaffected by the One More Time skill).
Levels:
- Level 1: 60

To acquire this skill it is mandatory to first acquire “Blood Night Hunter”.

Hunting Inspiration
Profession Level: 70
Max Skill Levels: 1
After becoming a Blood Night Hunter, earn 30000 Profession EXP for each Blood Night Hunter you eliminate, up to a maximum of 5 per round (unaffected by the One More Time skill).
Levels:
- Level 1: 60

To acquire this skill it is mandatory to first acquire “Blood Night Hunter” and “Blood Night Hunter Teleport”.

Flare
Profession Level: 80
Max Skill Levels: 1
Use to illuminate a 9-tile radius with L1 Light (can reveal Mini Maneki-neko) for 5 minute(s). Effects do not stack. Cooldown: 47.5 hour(s).
Note: This is similar to the bomb we had in Season 2.
Levels:
- Level 1: 9

[TO ADD AN EXAMPLE ON HOW TO USE]
Lightfall
Profession Level: 85
Max Skill Levels: 1
Once the enemy base is breached, their lighthouse will be extinguished and cannot be relight for the next 3 minute(s).
Levels:
- Level 1: 3

Disruption Mine
Profession Level: 90
Max Skill Levels: 1
You can deploy a [Disruption Mine] in open areas of the original warzone. When triggered by a Wandering Oniwagon, it reduces the Oniwagon’s shield by 2000. if triggered by an enemy, they can’t turn on the light for 3 minutes. The mine remains active for 24 hour[s) and has a cooldown of 47.5 hour{s).
Note: This skill is needed for Blood Night Descends Stage 2 to kill Oniwagons.
IMPORTANT: you need Optoelectronic Lab at level 20 to learn (acquire) this skill.
Levels:
- Level 1: 3

Summon Mummies
Profession Level: 95
Max Skill Levels: 1
Target an unshielded enemy commander to summon a mummy boss near your base. The boss will march to attack the target for 30 minutes, cooldown 71.5 hours.
Enemy commander = Commanders from the same warzone and faction are immune
IMPORTANT: you need Protector’s Field at level 25 to learn (acquire) this skill.
Levels:
- Level 1: 30

This skill is quite fun, you summon a Mummy that immediately attacks the target base.
The Mummies summoned by this skill are quite strong, their power is 37.5m and they can easily defeat most of the commanders.
When the Mummy hits a base and defeats the base defense (or if no defense was deployed), it will cause 10,000 durability damage, causing therefore an immediate relocation of the target base.
You can protect your base from these mummies either using a shield or making sure that your defenses + reinforcements can sustain the power of the Mummy.
This skill is fundamental during spice wars:
- you can remove an enemy that occupied a spot during spice wars happening on Wednesday or in preparation for the ones on Saturday before the reset
- lower power commanders can invoke this skill to attack with 37.5m power

Here you can see the battle report of a Mummy summoned on a base that had 3 squads defending, but it was not enough and the base was defeated and relocated.


In this video you can see the summoning of the Mummy and how it relocates the targeted enemy base
Oni Summon
Profession Level: 100
Max Skill Levels: 1
Duration: 5 minutes. While active, the Blood Night Oni Legion can be attracted to follow your troops. Should they lose their target, they’ll turn on the brightest nearby base. Defeat the Blood Night Oni Legion to earn rewards. Cooldown 47.5 hour(s) (unaffected by the One More Time skill).
IMPORTANT: you can learn it only starting from day 15 of the season
Levels:
- Level 1: 5

Suggested Seasonal Skills
When you start Season 4 you might not have immediately all the skills available, as you need to increment your Profession level, but even so it makes sense to reserve some Skill Points for useful Seasonal Skills.
Given that copper wars actually start in week 4 the best approach is to use skills that help to grow first.
Useful skills to grow
Here a list of skills that allow you to take advantage of the growth and game plays in Season 4, I suggest to max the level of these skills.
- Combat Experience: increases your profession EXP when you kill world zombies, activity that you will do for sure
- Building inspiration: increases your profession EXP when you build seasonal buildings, activity that you will do for sure
- Professional Insights: I am not 100% convinced that this skill gives you an edge because of its 24h cooldown, but still at the very beginning of Season 3 it could be helpful
- Top up EXP: an additional way to earn EXP
- Flare: useful to find mini Maneki-neko and therefore rewards.
Useful skills for war
Starting from week 4 copper wars will take place, and anyway during war day (Saturday) you could take advantage of these skills.
Additionally in Season 4 you have the Blood Night Hunter event for which you will need at least one of the skills here to participate
- Summon Mummies: in my opinion this is a MUST have. Taking spots close to the alliance center during spice wars is fundamental, and using this skill to relocate even very strong enemies (if some conditions are met) allows both the defending and the attacking alliances to play the war in its most fun way. Coordination and organization of an alliance to fully take advantage of this skill is required, and it can have devastating effect on the outcome of a war.
- Disruption Mine: needed for stage 2 of Blood Night Descend to kill Wandering Oniwagon
Skills I would advise to NOT acquire
- Contaminated Land Teleport: if you arrived prepared to Season 3 with spare teleports, it’s better to spare this skill point
- Shrinking Spell: this is only a visual skill, it will not change the power or defense of the targeted base, enjoy it only if you have spare skill points
- Trade Discount: I don’t think that a 10% discount of diamonds in purchases make a huge difference
- Double Exchange: acquire it only if you really need it, given the long cooldown it is not really useful
I would disagree on double exchange
it’s very useful to get double exchange when resources were scarce
Maybe at the very beginning it gives an edge, but I hate the cooldown that is too long and the amount is very low unless you bring it directly to level 3.