🐊 Season 6 – Lost Rainforest has a Pre-Season of 2 weeks, similar to all other Seasons.
The game allows you to get familiar with theme of the new season, and it previews some of the main elements.
But this time there are more events available already starting from week 1.
IMPORTANT:
During week 2 of the Pre-season the Capitol Conquest will take place, giving the warzones an opportunity to “choose” the new President.
– guides
Contents
Pre-Season Week 1
During the first Pre-Season week the following elements of the menu appear:
- Season 6 main timeline tile
- Season Preview
- Season Boost (Pre-Season)
- Faction Awards
- Alliance Safe Time

Season 6 main timeline tile
This tile allows you to enter the main Season 5 timeline, but currently only a few buttons are available:
- the i that shows you the story (check the mission section)
- grouping: it reveals which warzones you will face during the season
- rules: it shows only the Week 1 in game manual rules of the game
- rewards: preview of the Season 6 rewards

Season Boost (Pre-Season)
This tile reveals the boosts that will be in effect during the Season.
When the Season starts the boosts regarding the heroes will be hidden and they will be shown again when the corresponding hero event happens, enabling the actual corresponding boost.


The base skin with buffs this Season is the Enchanted Fungus.

The SSR hero that will receive the UR upgrade is Braz!

Season Preview
In Season 6 the Season Preview feature is immediately available during week 1 of the Pre-season. In previous Season we were used to have Season Preview start week 2, but lately this changed for newer servers and now this change is applied also to early servers.
For each day of the week, once the goal is met the details are uncovered and you can collect a reward.
Day 1:

Day 2:

The Season Preview section also provides an overview on how the competition in the Season will evolve:
- The 8 Warzones are divided into 2 opposing factions
- Alliances within the same faction cannot fight in Neutral Cities or Outposts
- When an Alliance captures a City of the opposing faction the City is automatically destroyed, and the Alliance gains Influence points from the distruction
- At the end of the Season, the faction with higher Influence Points wins
We will explore the faction awards details in its dedicated section: Faction Awards



Once a daily goal has been completed (it is a warzone goal, not an individual) you can collect some rewards, clicking on the chest icon with the red dot:

Alliance Safe Time
This feature is immediately available at week 1 start, and we already know it from Season 5.

Once again we will face multiple slots of battles, they are the same as previous seasons.
You can choose which slot of battle will be your Alliance Safe Time, during which your Cities and Strongholds CANNOT be attacked.
Unfortunately, even in this Season, the slots are fixed and not dynamic or depending on your timezone or account region.
You can set now the Alliance Safe Time ahead of Season start, but you will be able to change it during the Season too going to: Alliance -> Settings -> Alliance Safe Time.



Clicking on the Set Time button the following settings page will appear:


Faction Awards
In Season 6 the well known faction competition returns, but it is way more advanced then it was in previous Seasons.
But let me tell you right away: You will NOT be able to choose with which other warzones you will be in the same faction!The game will automatically create 2 groups of 4 Warzones, and in each group the most powerful is designated as the “Faction Leader”.
So the Faction Awards event, available from day 1 of Pre-Season, has the goal to assign the 2 Warzone groups to the 2 factions:
Deepwood Clanand Wetland Clan.
The Factions
Deepwood Clan

The Deepwood Clan dwells in the ancient forests at the heart of the Lost Rainforest, sheltered by towering trees and the ever-present mist. Their stag totem symbolizes pride, honor, and
indomitable vitality. Clan members follow the ancient maxim “The strong are the protectors,” valuing hunting and combat, and seeing courage in battle as proof of glory. For centuries, the
Deepwood Clan has considered itself the true heir of the forest, regarding the Wetland Clan as underminers of order. Swift in action and skilled in ambushes and woodland tactics, they are natural forest hunters — and one of the most resilient and
unbreakable forces in war.
Deepwood Sanctuaries are the core buildings of the Deepwood Clan. They are located in the Central Area within Deepwood Clan Warzones and are key strategic targets for the Wetland Clan.




Wetland Clan

The Wetland Clan, dwelling in the lowlands and deep swamps of the Lost Rainforest, are masters of patience and ambush. Their crocodile totem symbolizes calm, patience, and explosive lethality.
They follow the creed “Survival is truth,” valuing survival and resource control over glory. The Wetland Clan knows the waterways and hidden currents well, excelling in traps, toxins, and
aquatic combat, making them nearly unbeatable in mud and mist. For generations, they have regarded the Deepwood Clan as glory-obsessed brutes, believing that those who wait in the dark for the
right moment are the ones who truly understand the rainforest.
Wetland Sanctuaries are the core buildings of the Wetland Clan. They are located in the Central Area within Wetland Clan Warzones and are key strategic targets for the Deepwood Clan.
The faction and the map
At the beginning of the Season the alliances will not be teleported randomly on the map.
They will be teleported to their corresponding faction dedicated zones on the map as you can see in this image.
The Central Area belongs to the Great River Clan. The Altar building there can be captured without requiring adjacent Alliance territories. Capturing it grants Alliance Skill(s).
The Ancestral Temple, located at the heart of the Central Area, is the highest honor in the Shadow Rainforest. The faction that captures it will gain large amount of Influence Points.

Faction Awards Stages
Let’s now explore the Faction Awards event.
The Faction Awards as usual evolve through multiple stages:
- Phase 1:Faction Selection Stage
- Phase 2: Faction Announcement Stage
Faction Selection Stage
On Monday of day 1 of the first week of the Pre-Season the Faction Selection Stage starts.
The overall duration of this phase is 3 days.
Alliances will find themselves already split into 2 groups, with designated Faction Leader. Each alliance has also a number (No.1, No.2,etc) that identifies what location they are going to be teleported in based on the faction selection and the faction map
In the image on the side you can see that Faction Leaders are warzones #61 and #43.

The Faction Selection rules
Rules are quite simple for the faction selection, and are somehow similar to previous Seasons:
- After the event begins, the 8 Warzones will be evenly divided into two groups. The highest-power Warzone in each group becomes the Faction Leader.
- The Faction Leader (President) can select a pattern in the event interface. At the end of the faction selection phase, the chosen patterns by both Presidents determine the affiliation of each faction.
- Once the factions are determined, Warzones are assigned to the corresponding map areas according to their numbers within the faction (numbers can be viewed in the event interface).
- During the faction selection phase, the Faction President can change the selected pattern, with a 12-hour cooldown between changes. If no pattern is selected by the end of the faction selection phase, a pattern will be randomly assigned.
- During the faction selection phase, only the Faction President can see the pattern they chose. During the faction announcement phase, all Commanders can view the final patterns selected by both Faction Leaders, as well as their pattern selection history.



Faction Announcement Stage
[Available soon]
Pre-Season Week 2
[Available soon]